Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 20, 2014, 02:26:00 PM

Title: Custom Map #1065: marit. By: gijs
Post by: AutoPost on August 20, 2014, 02:26:00 PM
This topic is for discussion of map #1065: marit
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1065)

Author: gijs
Size: 219x237

Desc:
This is the map I put the most effort in since now, looking forward to read your comments! You can use two canons, but it's beatable with only one of each weapon. Have fun!
Title: Re: Custom Map #1065: marit. By: gijs
Post by: harrymcb on August 20, 2014, 04:42:30 PM
i couldn't do this map. the delay on the start area emitter should be longer.
Title: Re: Custom Map #1065: marit. By: gijs
Post by: RrR on August 20, 2014, 05:49:03 PM
The start is tricky. Even when you have worked out what to do the timing is tight. Once you are established, it is just a matter of eking out the supply of collectors.
Title: Re: Custom Map #1065: marit. By: gijs
Post by: radd on August 21, 2014, 09:46:28 AM
Thanks, I enjoyed it a lot!

I'll be honest and say that, after the initial hurdles, this map was easier than your previous ones.

With the other ones, I had to constantly think about resources and if I was using them in the best way.
This one, especially at the end, was mostly just powering through.
Title: Re: Custom Map #1065: marit. By: gijs
Post by: Jerdog on August 24, 2014, 10:44:09 PM
I couldn't be bothered to figure out the exact right thing to do at the start.

To those that could, good on ya.