Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 15, 2014, 07:31:48 PM

Title: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: AutoPost on August 15, 2014, 07:31:48 PM
This topic is for discussion of map #1047: Galactic Combat
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1047)

Author: DarkVortex
Size: 128x128

Desc:
All the legions of many diffrent galaxies have come to take out the creeper's home galaxy. Jorge Wonder bottems: If the Command Network is that big it must be the size of 100,000 planets! 1 Glitch. You must destroy the CRPL tower near your base to win.
Title: Re: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: PMouser on August 16, 2014, 12:30:58 AM
CRPL tower what is that? thanks
Title: Re: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: Asbestos on August 16, 2014, 12:03:01 PM
It releases AC.
The emitters are ridiculously strong. I'm getting swamped in minutes, despite tons of reactors and a PZ Bertha. Maybe tone them down a little, to about 1500 or 1000 or so. The other CRPL towers aren't helping that much.
Title: Re: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: Loren Pechtel on August 16, 2014, 03:05:25 PM
Quote from: Asbestos on August 16, 2014, 12:03:01 PM
It releases AC.
The emitters are ridiculously strong. I'm getting swamped in minutes, despite tons of reactors and a PZ Bertha. Maybe tone them down a little, to about 1500 or 1000 or so. The other CRPL towers aren't helping that much.

Slow but I got it on my first try and I'm by no means the expert creeper hunter.

I don't really think the power of the emitters is going to make that much difference, either--at the start your safety is how far away they are and the poor paths the creeper has to reach you.  That energy pod has 5000 in it, it will let you build as much as space permits as soon as you claim it.  Send your extra command nodes back into space almost immediately, use the space to build on.  Get your forge up ASAP, even the first upgrade lets a line of cannons clear the space in front of them on your side of the map.  Using the PZ-Bertha on the SE megaemitter will kill the digitalis and thus reduce the creeper threat.  (There may be other targets that also work, this worked so I saw no need to hunt for more.)

I had to use a singularity shot to crack the final base, cannons alone can't get quite close enough.
Title: Re: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: ljw1004 on August 19, 2014, 02:05:10 AM
I loved this map. So very challenging right from the start - took me four goes before I managed a sustainable position. 10/10.
Title: Re: Custom Map #1047: Galactic Combat. By: DarkVortex
Post by: Ionizer on September 04, 2014, 01:11:02 AM
Fun map.  I did it the hard way, working my way around the edges and taking out the NW cluster before working my way to the center, which was easy once I killed those off.  Guess it would have been easier to get that mega ship.  Wasn't much use by the time I wiped everything out but that corner node by the base, heh.  I must have had two dozen berthas firing on that cluster to wear it down to get close enough to start nullifying the bastards.

May try it again and go for the ship first this time.