Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 04, 2014, 03:17:11 AM

Title: Custom Map #983: Monopoly. By: MS
Post by: AutoPost on August 04, 2014, 03:17:11 AM
This topic is for discussion of map #983: Monopoly
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=983)

Author: MS
Size: 123x123

Desc:
Inspired by the game Monopoly. Destroy the "hotel" (inhibitor) on Park Place to win. May take as long as a game of Monopoly. Hint: Keep an eye on the height of the creeper in the Boardwalk/Park Place area. If it reaches 500, it will leak into the void.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: Cavemaniac on August 04, 2014, 09:30:48 AM

Woah!

Awesome effort dude - looks superb.

Can't wait to play.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: Flabort on August 04, 2014, 02:21:53 PM
It does look like you put a lot of work into this.
But... you forgot totems.
By the time you'll get around to the totems, you won't need them. If there were some closer to the start...
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: stdout on August 04, 2014, 04:40:28 PM
Just one single mortar somewhere near the start would have been well received. I'm currently stuck trying to take New York Avenue and I'm about to just give up.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: PMouser on August 04, 2014, 04:59:48 PM
you made this imposible, i had to give.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: Asbestos on August 04, 2014, 05:02:41 PM
If you're going to put a Forge at the start, you should at least put some totems close to it.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: stdout on August 04, 2014, 05:48:40 PM
I love the map and I want to play it but it's unplayable in its current form. I have the idea to copy the map down, add a totem (or two) to the front line, and give a mortar tech near the jail.

What's the etiquette on situations like this? Would it be bad form for me (or anyone else) to make these edits and re-upload it to CS?
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: asmussen on August 05, 2014, 04:16:54 AM
Quote from: Asbestos on August 04, 2014, 05:02:41 PM
If you're going to put a Forge at the start, you should at least put some totems close to it.

I thought the way it was placed worked fairly well, actually. Even though there aren't totems, the map does provide an aether pack at the very beginning so that the forge is immediately useful, and then you get another one about a third of the way around the board, and finally hook up with the totems at the end if you need a little extra boost for the final push. Just finished it, and I thought it was very fun, even if it did take longer than the maps I usually go for.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: radd on August 05, 2014, 09:35:23 AM

It's slow going but it is playable.

There's definitely a hump around St. James Place. One mortar to help there would have been great.
Pacific Avenue was also a bit tough but just took time to wear down the creeper.

Overall, a great effort. Thanks!
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: Karsten75 on August 05, 2014, 10:01:24 AM
Quote from: stdout on August 04, 2014, 05:48:40 PM
I love the map and I want to play it but it's unplayable in its current form. I have the idea to copy the map down, add a totem (or two) to the front line, and give a mortar tech near the jail.

What's the etiquette on situations like this? Would it be bad form for me (or anyone else) to make these edits and re-upload it to CS?

Feel free. Refer to the map and make clear it's a copy, how it's changed, why and it isn't a problem. I've done it a few times myself if I thought a map could be improved. Usually I also give the courtesy of completing the original map before I modify it - just in case the design had a good hidden feature.
Title: Re: Custom Map #983: Monopoly. By: MS
Post by: stdout on August 05, 2014, 10:20:37 AM
Quote from: Karsten75 on August 05, 2014, 10:01:24 AMFeel free. Refer to the map and make clear it's a copy, how it's changed, why and it isn't a problem. I've done it a few times myself if I thought a map could be improved. Usually I also give the courtesy of completing the original map before I modify it - just in case the design had a good hidden feature.

Thanks Karsten. I just uploaded my edited version.  :)