This topic is for discussion of map #981: Meaningless Checkers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=981)
Author: Dimava
Size: 104x104
Desc:
An Experimental map. Checkers are emitters. Whites emit AC and blacks emit Creeper. Also, they move. Not with checkers rules: they can't "eat" eack other and can move backwards. Map contains undone Storages, which must be connected to win. #CRPL #Experimental #ConnectToWin #Storage (undone) #MovingEmitter
The whole concept is novel, and it took me a few tries to understand what was going on. I'm actually still not sure. I would have preferred that the black pieces stop emitting, or be destroyed when I won the game.
It's annoying to me when I can't leave a map in a completed state.
I've still got to find a way that I can prevent my Forge fro being destroyed and me ultimately losing.
Edit: And you're right, it's ultimately annoying, frustrating and leads to rage-quits.
Even after finishing, I'm still not sure what this was all about.
H
This seems impossible to win other than by luck. The black checkers stomp all over your base and are invulnerable.