Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 03, 2014, 04:47:49 PM

Title: Custom Map #981: Meaningless Checkers. By: Dimava
Post by: AutoPost on August 03, 2014, 04:47:49 PM
This topic is for discussion of map #981: Meaningless Checkers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=981)

Author: Dimava
Size: 104x104

Desc:
An Experimental map. Checkers are emitters. Whites emit AC and blacks emit Creeper. Also, they move. Not with checkers rules: they can't "eat" eack other and can move backwards. Map contains undone Storages, which must be connected to win. #CRPL #Experimental #ConnectToWin #Storage (undone) #MovingEmitter
Title: Re: Custom Map #981: Meaningless Checkers. By: Dimava
Post by: Karsten75 on August 03, 2014, 06:42:31 PM
The whole concept is novel, and it took me a few tries to understand what was going on. I'm actually still not sure. I would have preferred that the black pieces stop emitting, or be destroyed when I won the game.

It's annoying to me when I can't leave a map in a completed state.

I've still got to find a way that I can prevent my Forge fro being destroyed and me ultimately losing.

Edit: And you're right, it's ultimately annoying, frustrating and leads to rage-quits.
Title: Re: Custom Map #981: Meaningless Checkers. By: Dimava
Post by: Helper on August 04, 2014, 04:48:07 PM
Even after finishing, I'm still not sure what this was all about.
H
Title: Re: Custom Map #981: Meaningless Checkers. By: Dimava
Post by: Loren Pechtel on December 04, 2016, 01:02:27 AM
This seems impossible to win other than by luck.  The black checkers stomp all over your base and are invulnerable.