Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 30, 2014, 11:49:16 AM

Title: Custom Map #962: one of each. By: gijs
Post by: AutoPost on July 30, 2014, 11:49:16 AM
This topic is for discussion of map #962: one of each
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=962)

Author: gijs
Size: 255x255

Desc:
its beatable with only one of each weapon
Title: Re: Custom Map #962: one of each. By: gijs
Post by: stdout on August 04, 2014, 11:59:23 AM
Fantastic map. I nearly gave up 40 minutes in but I kept trying different angles and finally figured it out. I'm going to play again and see if I can beat my score.
Title: Re: Custom Map #962: one of each. By: gijs
Post by: Loren Pechtel on October 24, 2014, 02:50:46 PM
Finding the right strategy is hard here but it can be done.

I really wish things would operate without a command node in the link.
Title: Re: Custom Map #962: one of each. By: gijs
Post by: speef on October 31, 2014, 08:26:40 PM
I am normally annoyed by unit limits, but this was fun and a little different. Thanks!
Title: Re: Custom Map #962: one of each. By: gijs
Post by: ljw1004 on November 03, 2014, 01:39:27 AM
Fantastic map! This is a work of art both visually and tactically.
Title: Re: Custom Map #962: one of each. By: gijs
Post by: Grimeripe on August 23, 2016, 04:59:19 AM
Wow!

The map was challenging without being punishing.

Perfect use of unit limits, except some units are completely useless.

Slightly slow start for me as I turtled hard but that was expected.

Had to make a few tries on different tactics before I nailed them, but did not have to restart.

Figuring out what unit to use where for what purpose at what time was fun.
Spoiler

Maximum firepower is not always the answer.
[close]

Loved it!
Title: Re: Custom Map #962: one of each. By: gijs
Post by: toolforger on April 18, 2017, 09:55:13 AM
Nice setup.
Nearly gave up because I saw no way to get under the aa towers, until I recalled that
Spoiler
power zones also boost nonfighting buildings
[close]
.