Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 17, 2014, 08:02:55 PM

Title: Custom Map #862: The Pit. By: Tobimoe
Post by: AutoPost on July 17, 2014, 08:02:55 PM
This topic is for discussion of map #862: The Pit
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=862)

Author: Tobimoe
Size: 96x130

Desc:
Remake Map from Academy
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: Loren Pechtel on July 17, 2014, 10:12:03 PM
What's all the ore for?  I never found any occasion that I wanted it.  You pretty much leap-frog over the creeper onto the basically safe islands.
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: ChaosMaster130 on July 18, 2014, 01:30:45 AM
It's a throwback to how ore works in CW2.

And yeah this was a pretty nice nostalgia trip. good quick map Tobimoe
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: Helper on July 18, 2014, 09:21:19 AM
Very clever.
Thanks for putting it together.
H
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: Tobimoe on July 18, 2014, 10:37:07 AM
Sry for the bug with the 3rd Command Node.
I put them befor i made the grafik for the terrain and after it the CNs are invisible and inoperable. :(
Cant remove them...

What map you whant as remake map next time?
Maybe i made them ;)

Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: Helper on July 18, 2014, 10:57:50 AM
Don't want to give too much away:
Spoiler
I just clicked on the visible one, did CTRL+A, and 'moved' all three to the visible space.
The third one did take a long time to appear, but finally got there.
[close]
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: stdout on July 20, 2014, 09:52:37 AM
I feel like the addition of the terp is actually really cool because it gives the analog of digging through the dirt as was present in CW2. Using terps to "fix" the broken blocks so you can land on them felt exactly like sending the dots in CW2 to dig through the ground.

This could be an idea for future maps. Different 3x3 blocks could give different strengths by using the 1 terrain in the center vs. 10 terrain all around. Easy blocks would have a 9 terrain in the middle.

Anyway, I'm loving your maps Tobimoe. Keep going.
Title: Re: Custom Map #862: The Pit. By: Tobimoe
Post by: Tobimoe on August 10, 2014, 05:40:14 PM
Quote from: stdout on July 20, 2014, 09:52:37 AM
I feel like the addition of the terp is actually really cool because it gives the analog of digging through the dirt as was present in CW2. Using terps to "fix" the broken blocks so you can land on them felt exactly like sending the dots in CW2 to dig through the ground.

This could be an idea for future maps. Different 3x3 blocks could give different strengths by using the 1 terrain in the center vs. 10 terrain all around. Easy blocks would have a 9 terrain in the middle.

Anyway, I'm loving your maps Tobimoe. Keep going.

Thanks :D

Now its time to made the Virus map ;)