This topic is for discussion of map #833: 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=833)
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Size: 128x84
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How to do this? with hardly no weapons
I don't see the point of not allowing you to replace weapons that are lost. Especially the guppy. I can beat this but still am going to low ball the rating since I don't find it fun, If I could replace lost weapons or even just the guppy I would rate higher.
Quote from: PMouser on July 12, 2014, 01:51:36 AM
How to do this? with hardly no weapons
Very very slowly, and not much fun along the way.
Whoever made this map (no name) - artificially slowing down a game by putting such severe restrictions on weapons is not real popular with most players. I would have loved trying this with the normal weapons complement, but 10 minutes into the game and I can see I'm in for a long slog.
I hope you will try again.
H
This map is kicking my butt.
I was making some progress by 'Terping' up to level 10 and attacking the first Emitter I could reach. After that it is just a matter of taking advantage of the PZ's.
It was VERY slow going and I gave up on it.
Maybe (probably) someone else has a better technique.
Interesting concept, but would have been more fun if there was some extra tech to be collected to make the clean-up phase faster
Spoiler
I used the singularity weapon to get started (with air support) and then lots of shields
Spoiler
I terped up to 10, and used a PZ for the mortar to get the 2 digi breeders gone then used shields and terp to make landing zones for the guppy and worked my way around the edge until I lost the guppy then used PZ with relays