Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 08, 2014, 10:10:53 PM

Title: Custom Map #815: Super Cell. By: Tobimoe
Post by: AutoPost on July 08, 2014, 10:10:53 PM
This topic is for discussion of map #815: Super Cell
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=815)

Author: Tobimoe
Size: 250x250

Desc:
My second Map. Have fun in this trategic Round. To be sure to collect all Upgrades! (I oversight one and lose a minute to detect it) And kill the center Emitter :) More Maps comes later ;)
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: speef on July 09, 2014, 09:52:03 PM
One of my favorite maps.

Spoiler
I think it might have been better if it wasn't so easy to jump over to the center island without getting the tech off the other islands first. I only needed to colonize the starter island and the sperm island before winning.
[close]
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: Loren Pechtel on July 12, 2014, 01:04:13 AM
The spores have me so far.  Even with tons of beams they keep running dry.
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: PMouser on July 12, 2014, 02:10:15 AM
i cant even get the beams
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: mzimmer74 on July 12, 2014, 09:53:38 AM
Excellent map!  I really enjoyed this one.
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: Loren Pechtel on July 12, 2014, 12:15:22 PM
Quote from: PMouser on July 12, 2014, 02:10:15 AM
i cant even get the beams

I finally beat it, my problem wasn't going for the forge fast enough.  A couple of clicks of power and it simply became a puzzle of figuring out how to crack the various bits.

To get the beams you have to kill that first emitter near your base in order to get it's PZ.  That will get you relays which will get you the beams.  Be quick about it or the spores hit before your beams are up.

Once you have the beams your base is secure and it's a matter of figuring out how to kill him.
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: Asterion on July 21, 2014, 11:34:35 PM
Slightly challenging start, though once you realise you need to rush for the beams it only took me 2 attempts.

Really fun map, though by the end I felt the challenge had dropped too much, especially when you get 3 thors to effectively demolish the final base.
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: Tobimoe on August 12, 2014, 05:08:08 PM
3 Thors really to much... sry

P.S. this is my second build map in game ;)
Title: Re: Custom Map #815: Super Cell. By: Tobimoe
Post by: Loren Pechtel on August 13, 2014, 12:43:01 AM
Quote from: Tobimoe on August 12, 2014, 05:08:08 PM
3 Thors really to much... sry


The final base can't put up that much resistance by then anyway.  The Thors aren't an issue.