Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 04, 2014, 01:22:27 AM

Title: Custom Map #781: Cryz Dal. By: Flabort
Post by: AutoPost on July 04, 2014, 01:22:27 AM
This topic is for discussion of map #781: Cryz Dal
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=781)

Author: Flabort
Size: 128x84

Desc:
You arive on another crystaline world to find an aggressive threat. #FlipEmitters #SlipEmitters #Spores #NoVoid Sorry guys, it was difficult for me up to the second emitter, and then it was easier. However, it's a challenge regardless.
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Flabort on July 04, 2014, 01:24:16 AM
Trust me, you WILL be using the forge on this level.  ;D
I didn't use berthas, but that doesn't mean they won't make it easier.
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Helper on July 04, 2014, 08:48:34 AM
Outstanding graphics - just starting it now.
H
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Asbestos on July 04, 2014, 01:58:49 PM
Too hard. My base gets crushed under a wave of creeper very early. The graphics are excellent, though.
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Helper on July 04, 2014, 02:10:49 PM
@Asbestos -
I have a screen grab in the early part of the game if you'd like to see it.
Don't want to walk on Flabort's toes, but can do it in a spoiler.
H
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Flabort on July 04, 2014, 02:51:58 PM
No, it's fine. I expected people to ask about this, and grabbed some screenshots of my own while beating it myself. :)

Here are mine:
https://www.dropbox.com/sh/gxnd49l08p1o7mn/AABALYDLE3CxaDS4iD5te24fa

My advice: Drop the CN right next to the free energy. Build cannons right after grabbing the energy. Don't build anything else until you've grabbed the energy. Once you have energy and around 3-4 cannons, build a motar and large numbers of reactors. Don't worry about using up the energy thing until after you've built your reactors, there's not enough space to use it up all at once. Drop a couple beams, and a forge, too.
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Helper on July 04, 2014, 03:10:26 PM
At about one minute - basically what Flabort posted above:
Spoiler
(http://i58.tinypic.com/ette95.jpg)
[close]

Magnified view:
http://oi58.tinypic.com/ette95.jpg
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: warren on July 05, 2014, 10:33:51 AM
10/10
I couldn't flip any of them quick enough, so I just smashed through with nullifiers, except the last, which flipped accidentally.
Title: Re: Custom Map #781: Cryz Dal. By: Flabort
Post by: Dook on July 09, 2014, 11:25:37 AM
Brutal start. had to sit back and get forge upgrades for a while. but i see there are people that could seemingly rush the map.

enjoyed it 10/10