Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 03, 2014, 12:28:21 PM

Title: Custom Map: Defense and Focus
Post by: AutoPost on July 03, 2014, 12:28:21 PM
This topic is for discussion of map: Defense and Focus (http://knucklecracker.com/creeperworld/mapcomments.php?id=6352)
(http://knucklecracker.com/creeperworld/thumb.php?id=6352) (http://knucklecracker.com/creeperworld/mapcomments.php?id=6352)

Author: Fridge (http://knucklecracker.com/creeperworld/viewmaps.php?author=Fridge)

Desc:
my first map, inspired by DAD "Drone the Pond". http://knucklecracker.com/creeperworld/mapcomments.php?id=6324&page=

Read the artifacts, sometimes it can be really useful. Enjoy !
Title: Re: Custom Map: Defense and Focus
Post by: Dad on July 03, 2014, 08:08:58 PM
Gotta be first to comment on this one and what an effort - not particularly hard but most excellent - especially, as this you say, is your first.

Well done and thanks.
Title: Re: Custom Map: Defense and Focus
Post by: fridge on July 05, 2014, 11:08:27 AM
Hello Dad,

hey Guys,

thanks for your nice comment and votings. It's a pitty that my time is there - I did not know this. Of course I played it more than once - also to test it. So it is quite good. If you are fast enough you can manage to end the level before the upper creeper overflows.

Thanks to developers of CW 1, Masterpiece.

Title: Re: Custom Map: Defense and Focus
Post by: Anonymeus on July 06, 2014, 06:14:43 PM
Cool map Fridgemeister  8)

I've been trying to crack it before the north enclosure breaks, but no luck...

Another thing: if I recall correctly, there's some hidden mechanism in CW1 which causes green walls to erode faster when bombed (one of Mr B's fortune board maps plays with the concept I think) - anybody know more about how this works (because potentially a cool gimmick to exploit)??
Title: Re: Custom Map: Defense and Focus
Post by: mj on July 06, 2014, 09:07:29 PM
Yes, fun map thanks.

As to bombing walls, as I recall, some walls would get stuck and not erode. Droning them would get them started. Not sure how that would help with this map tho'.