So, i think that in CW4 it would be AMAZING if it had The top-down view of CW1 and CW3, but Multiple Levels like CW2, As in: There would be a Control center on Level 1, witch would have normal 1-10 terrain scale, but then, to like the top Left of your screen, there is a Large "LEVELS" sign, and under it, a little List of underground scales, Ex: Scale 1 Is the top level, Scale 2 Is under it, and there is a height scale to 5 (so if you put terrain height to five, it would hit the floor of Level 1, And to get down to level two, there would be a hole/staircase leading down, where you could pour Acreeper or creeper down.
Digitalis would work the same way too, Like a vine and could haul creeper up. I think it would make for interesting game play, as you'd have one Teleport command center, that could teleport to a underground level, but if it is destroyed, there's no Teleporting back up, and you'd have to do it the long way.
Then, there should be a Level 0. Pretty much Creeper waterfall Layer, or Cloud layer, Or possibly Asteroid layer seeing as there would be chunks of cloud/rock, that could have a little pit, then a emitter in it, that would make a creeper waterfall, and if you destroyed the emitter, and put a always-on sprayer, you would be able to make a Acreeper waterfall.But unlike level 10-1 you couldn't make a pillar or staircase to level 0, thus; you'd have one command that could go on Level 0 only, and One that could go on Level 10-1 And one that could only go on level 1. It would be an AMAZING gameplay opportunity. seeing as you'd have to work on multiple levels at once, It's much more intense, and could create some interesting Scenario's Ex: On level one there is a GIANT pit, and the normal level is 6, bottom of pit is 0. The sides are coated with digitalis, and in the middle there is the key, surrounded by Four emitters putting out 40 per .5 seconds. On level 0, once you captured it, there is a small hole, just enough to drop Acreeper down. Making your job a LOT easier, but also if you reversed the scenario, you're in a pit, and the platform your base is on has a hole conveniently above it, for creeper to pour down, this is where a new item, takes 75 packets to make, and uses .5/2 secs of ammo and can be filled to 50 in ammo, It acts like an upward Shield, so it would flow on top until it ran off the 5X5 barrier the.. Let's call it "Star screen" makes though if the Star Screen runs out of power...It's raining creeper! But still, This kind of game play would attract new players, and Veterans alike. and i think it would be better than any other game of it's genre to date. That said, Th
Uhh.. got cut off. Still, so That said, The Multiplayer levels made by this would be AMAZING. Having time trials to get to objects before creeper rained down and destroyed them, Or just trying to get to the warp inhibitor on level 10 and destroy it as fast as possible. All in all, that would be an absolutely Fantastic game. I'd pay thirty to fifty dollars for something like that.
I'm not sure if there's going to be a CW4. Trilogy creep and all that (pun intended). But if there is, then multiple top-down levels definitely needs to be a thing. Either scrolling up and down layers or 3D isometric side/top view would be great.
Considering how the story went if you played as the good guy in the last level of CW1 there could be a prequel of
Spoiler
Platuis fighting with his entire race to destroy all the nexus so instead of warp inhibitors it would be nexus
and there i guess there could be a bad guy path also, but i'm still no sure how that would work.
well, since at the end of CW3 a certain something is revealed,
CW3 Arca Spoiler
Abraxis would have to go back in time, find his people (presumably humans from sometime around 2012-hence the first artefact from 2012), and then uplift them to take care of the loki the first time.
I think that would make an awesome CW4, where there are massive battlefields and you fight against multiple inhibitors with Thor-like tech.
The thing is, is that i feel it is essential for there to be a bad guy and a good guy path through the entire game making it so there's 2 campaigns because of how CW3 ended. CW4 would be the perfect time to have muiltplayer because of the fact that there would be a bad guy that you play as the creeper.
I don't know if V's server can take multiplayer games. These servers usually cost pretty much every year (if I remember correctly $1000 a year for ShellShock Live and $2000 for SSL2 servers). I would like to see multiplayer added in the new game, but only if it is done very well.
In this case then, At the beginning of CW4, there could be a colony, The creeper has just shown up after like a million years, and you are sent in your ship to deal with it, It's an impossible situation, but there are two paths; Protect the colony long enough for them to evacuate and go to warp (or die for them), or stop the evacuation and let them be destroyed, If you win(they evacuate), there should be a cutscene of your Emergency pods going out as the creeper uncontrollably floods the ship, Your pods, You in the emergency command one, crash on the planet. If you lose(choose to kill them) you end up having some "color changes". Instead of being the builders, you play as building the creeper. you head throughout humanity, Wiping EVERYTHING off the face of planets. and sometimes even devouring them, You could make Spore towers, Upgrade Emitters, Create slipstream thingys, Protect the inhibitor on whatever floor it's on, and just generally get to be an annoyance. So, you could be in a level where they have a near unbreakable fortress.
Walls on Every side, Only way in, the bottom, how you get up? You might ask, Digitalis. If they added a Creeper-route into CW4 (if there is one) And multiplayer types where the creeper evolves, (meaning that it can place down digitalis, put down & upgrade spore towers, Upgrade emitters, And become naturally a complete Pain.) that CW4 would beckon Veterans and noobies, It would make more money (probably) than the other three combined.
Just.. Amazingness in a nutshell
Or maybe it's about the inside of an advanced version of the Liberation Ship as the creeper damages it? You act as the little captain who runs around multiple levels of the ship, releasing packets and queuing up buildings on an interactive separate screen. If the creeper gets in (which it likely will in some of the later stages) then you have to build blockades to keep the creeper out and then send packets to certain areas to construct mini-blasters and the like.
Advanced... Alright, But what about The Civilizations? And Techs? Would you start out with them all? Or would you have to Obtain them? And how would you obtain them? If this is on a mini scale as well, then the creeper would over power it unless they've found a way to weaken the creeper, But inside the ship would also cause problems for Battle, The mortar, Hitting ceiling, making it crumble, But also, how would story progression happen? It would be an interesting level design, no doubt, but the functionality seems interesting, because it would be mostly flat surface for floors.
When it comes to getting the tech i think you should start out with nothing and the way that you would get tech is by getting scientists as you run across worlds saving them and as you battle the creeper they can research the creeper leading to the development of weapons, but once aging that would not make sense because of the fact how CW3 ended i mean if Abraxis went back in time with the arc eternal then it would just be silly for him not to have all the tech in the first place.
It'll be after CW2, but before CW3. The Etriquens are near the end of a creeper assault, so they took the Liberation Ship approach to defend to remaining outposts and help support the withering defenses. And since the assault was originally from a high-pressure undetected emitter located near one of the main civilian bases, humanity is nervous about creeper deposits, so they're also cleaning up the more dangerous areas.
Here's a bit thing of the main features of the ship and decay sequence.
Okay then, in this case, The CW4 (actually CW 2.5) Should depict at the end Skars going into Stasis for the millennium, you get to play levels on Torkon(something like that..) and watching as they fall, one of the final (maybe THE final level) should be a INSANELY difficult one, working - Wait! If in CW4 (2.5) There is the Top down and levels, It would have to be in CW3, Therefore, Having CW4(2.5) Is impossible.
Quote from: Link on July 03, 2014, 01:23:33 AM
Okay then, in this case, The CW4 (actually CW 2.5) Should depict at the end Skars going into Stasis for the millennium, you get to play levels on Torkon(something like that..) and watching as they fall, one of the final (maybe THE final level) should be a INSANELY difficult one, working - Wait! If in CW4 (2.5) There is the Top down and levels, It would have to be in CW3, Therefore, Having CW4(2.5) Is impossible.
Ok maybe instead of a full on 2.5 CW game i think it whould just be better to make a mini flash game for kongergate that took place after 2
You would need the copyrights
Also I suggested a while back that any creeper flowing off the edge of a map should after a while appear at the opposite end due to the fact that planets are round
Mini- meaning The normal twelve levels? Or eight? It would have to be something new, and seeing the Levels (10-0) Would be impossible, So, What could be new? EDIT: tornado, That idea is amazing! The level design could be super interesting, if you were to add that to Multiple levels and Overflowing waterfalls from level 0 in CW4, then you could have True Hell. Amazingness Squared. You could still have that in 2.5 And it'd be awesome, it'd be MORE amazing if it was in CW4, Gawd, that would be Instant hell in the later levels, But yeah, this discussion(if noticed by KnuckleCracker) Could be really inspirational and helpful~ If there is a CW4, this could be possible
Hey I threw that idea at cw3 and it threw it back
It's nice to know that my ideas are accepted somewhere
I realized: That if there were to be Creeper waterfalls, Then Creeper density would matter. A lot. Example: Your on a map, Above you, is a giant pit on level 0 filling up with creeper, there are those green-blue blocks on the left side, that, when broken, let the creeper out, the density where these blocks are is important, Because if the green-blue blocks break, then suddenly you'd ave a large creeper waterfall, but without the physics. If you add physics, you could have a 50* Density creeper waterfall, or higher, that'd make for some... Interesting.. levels...? Next, Waterfall speeds, if you were to add Waterfall speeds, then creeper would flow more quickly. There would be the X1, X2, X4, And X8. X8 would be Hell itself. because it doesn't alter the game speed, just the creeper. Imagine being a person, from a 1st person Perspective, watching blocks break and creeper POUR over the edge of a floating island/cliff. Terrifying. Now imagine it X8 faster. Haha, that... would be harsh. Next, i think there should be a new liquid. It'd be a Yellow-green color, and: A: Would fight Both Creeper and A-Creeper. B: If it comes in contact with your troops, they get a .5X boost, but destroys collectors C: IF it were to touch a Emitter, the emitter would get X2 Boosted for 20 secs, then goes down to .5X it's normal, and stays like that. 20 secs to give the player a "0.0 Please no.. Why? Why?!!?? Why would you do this?!?! " feel. D: Physics, if you were to describe it as a actual liquid, It'd be like... Water with ketchup, LOTS of ketchup, so halfway between water and Molasses(about creeper) The way to get rid of it: A new special Tower. the Sucker, it takes 45 Packets to build, and does this: If you place it within range (20 tiny blocks) it starts dragging the stuff towards it. You can use this in multiple ways: 1: put it into a bomber (i have absolutely no idea why you'd want to), or click on a button in the GUI that says "Dispose" and another one that says "Refine" If you dispose, it slowly is destroyed, if you click Refine, It's halved, halved again then the half of the half (quarter) is turned into A-creeper.
I disagree immeditly. I hated the top-down view in CW2... :-\
Quote from: Portal on December 12, 2014, 07:13:48 PM
I disagree immeditly. I hated the top-down view in CW2... :-\
CW2 was a side-scroll or side-on view. CW1 and CW3 is what is commonly referred to as top-down since you look down on the map from above.
Ideas for future Creeper versions beyond Creeper World3
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1) Since Virgil has been working on the new game concept, I would not want to do anything to interrupt the progress of those new developments.
2) If there is any new concepts presented which Virgil would like to incorporate into the upcoming game, that would be great also.
3) My perspective is mostly from the mechanical side of the game as opposed to the storyline side; I like the storylines which have been developed as Virgil & other people wrote them (including some of the storylines presented with the custom maps - Link327's Secret Labs series comes to mind.
4) There is a particular appeal of the simplicity of the original CreeperWorld version, but it is true that each custom map maker can simulate some of that if they want to in their maps of CW2 & 3.
5) Each version had many fantastic features in my opinion; I have read some comments from people who did not care for CW2 method of display, but I think it was an excellent addition to the series. The unique perspective of the side view was very exciting & a one of a kind experience for me; features in CW2 which could not be easily conveyed in the other versions included, among others were the capability to pressurize the creeper in a contained space, second, the truly exhilarating phenomenon of being stuck in a cavern with creeper pouring thru an opening in the ceiling and/or bubbling up from someplace in the floor; since the exits from the cavern were too small to get the Liberty Ship out of the cavern, the player must either fight the creeper back & win or lose! Another feature was the use of different directions of gravity (or even Zero Gravity) which could not be so easily conveyed or implemented in CW1 or CW3. The use of fields were also a lot of fun in CW2.
I could go on at length about the different versions, but since I have been in a sort of creeper exile (stuck playing Clash of Clans which is a massive step back in my relative video game experience compared to CreeperWorld) due to my main device right now is an IPad Mini w/ iOS 7, my mind has been at work imagining what might be done with a prospective new version of the CreeperWorld series - that is of course, if Virgil feels there is still life & some interesting aspects to still be explored in CreeperWorld; also, there is the other possibility that some ideas which we discuss now might become part of a new game concept not related to CreeperWorld which for me would be fine because Virgil has done many amazing things already, so I am personally happy with what ever direction he would like to take KnuckleCracker in as far as video games.
Anyhow, as some other forum members have proposed, I like the idea of the isometric type display; I guess most since Unity worked very well for CW3 that Virgil would like to continue development with that game platform; I am also in agreement with folks who feel the tradeoffs for true 3D display type games are not really worth the trouble & performance issues, but then I am more of a layman than an accomplished programmer. Rather than struggling with 3D, I would like to advocate for an overall isometric view which would allow the player to see a global perspective of their position & the respective activities of their enemy as well as their own forces. By using directional arrows & other (zoom, focus, pan, etc.) commands, the player could select a 2D view to jump to - the player would go from isometric to one of the X, Y, Z arises/planes - top, bottom, front, back, right, left, maybe even inside versus outside, but I am not sure of the real value of that. It would be up to the player to choose a view which gave them the best advantage against their enemy - choose a less than optimal view & possibly suffer the consequences - it would add another interesting & challenging feature to the game without the performance issues of full 3D.
There are some more ideas which I would like to explore in a future post, but this one is long enough.
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Thank you for your interest; have a good day, BrerDawg
I think a Play As Creeper game would be a cool new twist on the CW games. Or something with the Loki?