Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 19, 2014, 03:01:48 PM

Title: Custom Map #686: Chess Master. By: egg
Post by: AutoPost on June 19, 2014, 03:01:48 PM
This topic is for discussion of map #686: Chess Master
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=686)

Author: egg
Size: 96x96

Desc:
Do you know the Turk?
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: PMouser on June 19, 2014, 07:53:11 PM
i cant beat this, too much creeper power
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: Karsten75 on June 20, 2014, 12:26:36 AM
It's a matter of very precise timing. You need to take them out in the sequence they will activate, and before they do activate.

Memo to self: Solution in spreadsheet "CS Map 686 Chess Master Solution"
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: PMouser on June 20, 2014, 05:20:33 AM
i dont know the sequence
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: ham on June 20, 2014, 07:28:38 AM
What is Turk?
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: ea3401 on June 20, 2014, 08:02:21 AM
http://en.wikipedia.org/wiki/The_Turk (http://en.wikipedia.org/wiki/The_Turk)
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: radd on June 20, 2014, 10:44:03 AM
Quote from: PMouser on June 20, 2014, 05:20:33 AM
i dont know the sequence


None of us did either. You have to play it a few times and figure it out.
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: ham on June 21, 2014, 07:32:02 AM
Spoiler
8a 7c 8e 6d 5f........

looks like knight tour..........
[close]
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: Vanguard on June 21, 2014, 12:33:47 PM
Spoiler
You can just brute force your way through this. If you neutralize the bottom two rows of Emitters, you will have tons of powerzones for Blasters/Morters and nullifiers.
[close]
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: DestinyAtlantis on June 21, 2014, 01:44:19 PM
It's in the description, look-up the Turk on wikipedia:
Spoiler
http://en.wikipedia.org/wiki/File:Turk-knights-tour.svg
[close]
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: Karsten75 on June 21, 2014, 05:53:21 PM
I now finished this map and feel qualified to comment.

Even if one grasps the clues in title and description, there is still an element of trial and error (multiple saves) that makes it "not fun". There are no clues to progress other than hard experience.It makes the map binary (fail, learn to beat the next emitter, progress) around the emitter sequence.Once learned, it must be written down or otherwise noted to enable a speed-through. There are no alternatives. After destroying 2 emitters, the sequence is lenient enough to guarantee completion if one has the sequence - and failure if not.

Having said that, after the 9th in the sequence, it's all over.

Spoiler
Recipe to completion. Determine the first 9 emitters that will erupt, destroy them in sequence and within the allocated time. after that, rush to completion.
[close]
Title: Re: Custom Map #686: Chess Master. By: egg
Post by: DestinyAtlantis on June 21, 2014, 07:03:19 PM
I just posted the sequence, i think. I haven't played the map yet, but from ham's post, take the grid from top to bottom as 8 to 1, from left to right as A to H, and you get the starting position and direction of the sequence (from top left, go right and continue).