Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 17, 2014, 09:32:30 AM

Title: Custom Map #677: Creeper War level 1. By: creeperwworld3
Post by: AutoPost on June 17, 2014, 09:32:30 AM
This topic is for discussion of map #677: Creeper War level 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=677)

Author: creeperwworld3
Size: 128x84

Desc:
Its here yay finnaly!
Title: Re: Custom Map #677: Creeper War level 1. By: creeperwworld3
Post by: Grayzzur on June 17, 2014, 10:37:30 AM
Interesting map. Fun to play.

I'm curious, why did you stack 24 spore towers on top of each other? Why not just a single tower with 600 spores? 25 spores is enough of a threat that there was no way that tower was going to be built before it was destroyed.

You also give us a Forge but provide no totems or aether deposits.
Title: Re: Custom Map #677: Creeper War level 1. By: creeperwworld3
Post by: Loren Pechtel on June 17, 2014, 11:52:02 AM
Quote from: Grayzzur on June 17, 2014, 10:37:30 AM
Interesting map. Fun to play.

I'm curious, why did you stack 24 spore towers on top of each other? Why not just a single tower with 600 spores? 25 spores is enough of a threat that there was no way that tower was going to be built before it was destroyed.

You also give us a Forge but provide no totems or aether deposits.

Yeah, the forge makes no sense.  I didn't even realize the spore towers were stacked, it's an obvious target to kill pronto.

I also don't see the point of the 2000 emitter behind the walls.  Even if you totally ignore it it poses no threat.  I left it alive for a while so it would kill the walls.  (Please, please, some way to tear down walls!!!)

The only thing at all hard here is getting enough defenses up before the creeper comes across the void.
Title: Re: Custom Map #677: Creeper War level 1. By: creeperwworld3
Post by: Grayzzur on June 17, 2014, 12:13:14 PM
Quote from: Loren Pechtel on June 17, 2014, 11:52:02 AM
The only thing at all hard here is getting enough defenses up before the creeper comes across the void.

That's not even hard considering the amount of energy and AC you have immediate access to.