Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 16, 2014, 02:18:37 PM

Title: Custom Map #672: Landmine. By: HiggsBoson12
Post by: AutoPost on June 16, 2014, 02:18:37 PM
This topic is for discussion of map #672: Landmine
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=672)

Author: HiggsBoson12
Size: 256x256

Desc:
Simple, easy map that I am using to experiment with some intruiging CRPL coding. BTW, I forgot to set a core in the northwest corner to not count for victory. Just search the northwest with a nullifier and destroy it to destroy it and prevent it from preventing you from winning.
Title: Re: Custom Map #672: Landmine. By: HiggsBoson12
Post by: Helper on June 16, 2014, 04:55:57 PM
As you continue experimenting, please consider reducing the overall size to only what you need.
256x256 maps are almost always way larger than needed to accomplish the maker's goals.
H
Title: Re: Custom Map #672: Landmine. By: HiggsBoson12
Post by: Karsten75 on June 17, 2014, 08:54:53 AM
It was interesting, but in building my initial base, I detected some hidden cores and started neutralizing them for my own use. Couldn't tell if I nerfed the map or..

There is a setting of "don't require space" for custom units. Not sure if that would have helped.

As it was I got bored after a while and quit without finishing.