This topic is for discussion of map #651: Eternal Shadows
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=651)
Author: ShadowWolf916
Size: 128x128
Desc:
My latest version of the map Eternal Shadows.TOUGH MAP. As you may know, the other versions had a secret way of winning that was OBVIOUS. This version has NO SECRET WAY OF WINNING, it is a promising fight. THIS MAP CAN BE BEATEN. (You CAN kill the inhibitor. [HINT: use the Orbital Weapons, if need be use your Singularity Weapon as well] ) #FightOrDie #StartOffBase #Inhibitor #SporeTowers #ACSpores #ToughMap
You can even kill the inhibitor without the use of special weapons.
There's still a secret way of winning, as you can see from the scores.
This time i didn't mean to make a secret way of winning. Also i realized by scores there was, but i cant seem to find it. If you can tell me the secret way of winning i would appreciate it, also tell me whether of not i should put in the effort to fix it. thanks!
I don't think how I won was exactly secret. But it's possible to win in probably 5 minutes
Spoiler
By building an extra guppy and grabbing the freeze and convert.
I don't know how people are winning in 55 seconds though.
Spoiler
Instead of using the guppy to grab the artifacts, land your CNs near them.
Here's how I did it in 55 seconds:
Spoiler
Land a Command node near each one of the orbitals (Freeze and Convert)
Fly the Guppy to the island to the right of the inhibitor
As aether comes in, pump up Build Speed and Packet speed in that order.
The second you get the Convert (guppy should already be there) drop it on the inhibitor and place a nullifier by the inhibitor, powered by the guppy.
Drop Freeze soon after. Keep pumping up your packet speed until the nullifier goes off.
Thats it. timing depends on not wasting any time in that sequence. Pause and Un-pause helps a lot.
Thanks for the help! Ill keep this in mind for my next map "Night-Fall". Any suggestions for the map are appreciated and are likely to be implemented.
People, if you don't want the map done in under a minute PLEEEEASE for the love of potato chips and all game-worthy snacks stop putting pointless mind-numbing stinking INHIBITORS in the map. I mean, yeah if you know how to keep them from being attacked until the end then go for it. Otherwise I mean the 25th letter of the alphabet is WHY? I dunno. He's on third base and who's on first!
Thanks for making maps though. Keep up the good work - sans-inhibitors por favor!
Quote from: Johnny Haywire on December 28, 2015, 10:15:01 PM
People, if you don't want the map done in under a minute PLEEEEASE for the love of potato chips and all game-worthy snacks stop putting pointless mind-numbing stinking INHIBITORS in the map. I mean, yeah if you know how to keep them from being attacked until the end then go for it. Otherwise I mean the 25th letter of the alphabet is WHY? I dunno. He's on third base and who's on first!
Thanks for making maps though. Keep up the good work - sans-inhibitors por favor!
agreed, inhibitors are for quick maps!
author if you want a "big enemy" but don't want it to be an insta-win... investigate using a CRPL core as an emitter, and change the size/colour of it to make it more a "boss" emitter.
the player will then have to kill every other unit too, but you will still have a focal point.