Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 30, 2014, 01:59:17 AM

Title: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: AutoPost on May 30, 2014, 01:59:17 AM
This topic is for discussion of map #599: stairs of death
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=599)

Author: DAVID SNYDER
Size: 90x90

Desc:
this is hard
Title: Re: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: Loren Pechtel on May 30, 2014, 03:03:02 PM
Quaking in my boots!

My berthas were almost enough to keep the wall from being breached.  Only one small hole was punched, my cannons and anti-creeper poured through, then the next volley of Bertha fire wiped the area again and I simply jumped over the rest of the wall.


One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)
Title: Re: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: Grayzzur on May 30, 2014, 03:10:44 PM
Tip: Refrain from making comments on how difficult a map will be or how long it will take to complete in the description.

Fun battle.
Title: Re: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: Grayzzur on May 30, 2014, 03:19:33 PM
Quote from: Loren Pechtel on May 30, 2014, 03:03:02 PM
One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)

I wouldn't call that a flaw. It's giving you a choice -- which one do you want more? I took the totems. Those AC emitters in the back give you more "ore" than the deposits could ever dream of.

Suggestion: For "stairs of death" -- consider putting the emitters UPHILL from the starting point behind the wall blocks. Uphill battles are more challenging.

For reference on level of difficulty, I had a dozen berthas, a solid line of pulse cannons, a line of mortars with every third unit being a sprayer instead, 20 strafers, 16 bombers, the resources to keep them all fully powered, and a healthy amount of forge upgrades at a point when the wall still had 2 lines left to go. I completely forgot to use the Artifacts of Odin.
Title: Re: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: Loren Pechtel on May 31, 2014, 01:04:22 PM
Quote from: Grayzzur on May 30, 2014, 03:19:33 PM
Quote from: Loren Pechtel on May 30, 2014, 03:03:02 PM
One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)

I wouldn't call that a flaw. It's giving you a choice -- which one do you want more? I took the totems. Those AC emitters in the back give you more "ore" than the deposits could ever dream of.

Suggestion: For "stairs of death" -- consider putting the emitters UPHILL from the starting point behind the wall blocks. Uphill battles are more challenging.

For reference on level of difficulty, I had a dozen berthas, a solid line of pulse cannons, a line of mortars with every third unit being a sprayer instead, 20 strafers, 16 bombers, the resources to keep them all fully powered, and a healthy amount of forge upgrades at a point when the wall still had 2 lines left to go. I completely forgot to use the Artifacts of Odin.

Yeah, you have your choice of weaponry to put in place before the wall goes down.
Title: Re: Custom Map #599: stairs of death. By: DAVID SNYDER
Post by: Loren Pechtel on May 31, 2014, 01:05:24 PM
Quote from: Grayzzur on May 30, 2014, 03:10:44 PM
Tip: Refrain from making comments on how difficult a map will be or how long it will take to complete in the description.

I don't think they're always a bad thing but if they're there they should be reasonable.  Don't call an easy map hard.