Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 26, 2014, 04:32:49 AM

Title: Custom Map #586: Bombardment. By: Potato
Post by: AutoPost on May 26, 2014, 04:32:49 AM
This topic is for discussion of map #586: Bombardment
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=586)

Author: Potato
Size: 128x84

Desc:
EXTREMELY challenging map where the player has to survive a bombardment from spores. The key to victory is micromanaging the balance between economy and beam towers.
Title: Re: Custom Map #586: Bombardment. By: Potato
Post by: Karsten75 on May 26, 2014, 11:53:42 AM
It would have been really a lot more fun if I could build and power a forge.

PS. Yea, I know the trick, but I'm not going to sit here and burn my time on a map I can't speed up.
Title: Re: Custom Map #586: Bombardment. By: Potato
Post by: Helper on May 26, 2014, 02:16:58 PM
No Forge, no thanks.
It is a non-starter.
Title: Re: Custom Map #586: Bombardment. By: Potato
Post by: Potato on May 26, 2014, 04:17:22 PM
Hey guys, thank you for the feedback, I was hesitating to add a forge because it might make it easier, but apparently I should have balanced it around having a forge. Sorry if that makes it less fun.

I tried to make this map so that establishing a base and getting good econ doesn't guarantee a win, but stays difficult throughout. I am still pretty surprised that some people beat it as fast as they did. Beating it isn't as straightforward as you might think!

And if anyone is having problems beating it, my starting build order is to rush a lot of collectors on the high spots while putting just the bare minimum into the beam towers, and keeping that theme while gridding a bunch of reactors. If you have a good run, save it! It'll save you time if you mess up later (ex. the creep going over the walls at 9:25).
Title: Re: Custom Map #586: Bombardment. By: Potato
Post by: PMouser on May 27, 2014, 09:44:15 AM
i dont know how to do this. collectors really dont work on the rough ground