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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 25, 2014, 10:35:07 PM

Title: Custom Map #583: Powerless!. By: planetfall
Post by: AutoPost on May 25, 2014, 10:35:07 PM
This topic is for discussion of map #583: Powerless!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=583)

Author: planetfall
Size: 144x144

Desc:
Dear player, Do you like your collectors and reactors? Yeah, that's what I thought. What do you mean why am I asking? No reason... #NoCRPL #NoSpores #NoDigitalis #NoRunners
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: chwooly on May 26, 2014, 01:01:58 AM
Ok, Who hacked this account? This is not from Planetfall, It was too easy. Yes, I took 4 hours but not really, I just put it on 4x and kept walking away and coming back. Still overall I enjoyed this map, the only real question I have and it for most of the major map makers,

Why do you consistently put things out of reach? In this map it was the collection of 6 collectors and most of the reactors, I find most of the time these items end up getting destroyed before I can set up a decent defense and they are more of a teaser then anything else. In my mind that is the purpose they serve, just as teasers nothing more.

Anyway

Thanks Planetfall for a fun map
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: planetfall on May 26, 2014, 01:22:38 AM
Those collectors are "out of reach?"

All the reactors but the rightmost one can be preserved, at least for a while, if you grab some AOOs early.
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: chwooly on May 26, 2014, 03:40:37 AM
Quote from: planetfall on May 26, 2014, 01:22:38 AM
Those collectors are "out of reach?"

All the reactors but the rightmost one can be preserved, at least for a while, if you grab some AOOs early.

Maybe not actually out of reach but definately for me anyway, not saveable. But then again it is my style of play more then anything else I am sure.

Cheers
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: tornado on May 26, 2014, 05:29:13 AM
pf you are evil in the extreem
cant wait for the next nightmare you throw together
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: Honza8D on May 26, 2014, 06:00:30 AM
Doesnt seem very hard, you must rush in the start but once you build one reactor on PZ its just a normal game.
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: tornado on May 26, 2014, 04:20:02 PM
Quote from: Honza8D on May 26, 2014, 06:00:30 AM
Doesnt seem very hard, you must rush in the start but once you build one reactor on PZ its just a normal game.

The thing is by the time you get there you've won
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: Loren Pechtel on May 28, 2014, 11:22:53 AM
Quote from: chwooly on May 26, 2014, 01:01:58 AM
Ok, Who hacked this account? This is not from Planetfall, It was too easy. Yes, I took 4 hours but not really, I just put it on 4x and kept walking away and coming back. Still overall I enjoyed this map, the only real question I have and it for most of the major map makers,

Why do you consistently put things out of reach? In this map it was the collection of 6 collectors and most of the reactors, I find most of the time these items end up getting destroyed before I can set up a decent defense and they are more of a teaser then anything else. In my mind that is the purpose they serve, just as teasers nothing more.

Anyway

Thanks Planetfall for a fun map

4 hours?  I'm not a fast player and I did it in an hour.

As for the spread out reactors--they're not worth defending.  If they die you can rebuild them in your base where they are easy to defend.
Title: Re: Custom Map #583: Powerless!. By: planetfall
Post by: chwooly on May 28, 2014, 08:18:13 PM
Quote from: Loren Pechtel on May 28, 2014, 11:22:53 AM
Quote from: chwooly on May 26, 2014, 01:01:58 AM
Ok, Who hacked this account? This is not from Planetfall, It was too easy. Yes, I took 4 hours but not really, I just put it on 4x and kept walking away and coming back. Still overall I enjoyed this map, the only real question I have and it for most of the major map makers,

Why do you consistently put things out of reach? In this map it was the collection of 6 collectors and most of the reactors, I find most of the time these items end up getting destroyed before I can set up a decent defense and they are more of a teaser then anything else. In my mind that is the purpose they serve, just as teasers nothing more.

Anyway

Thanks Planetfall for a fun map

4 hours?  I'm not a fast player and I did it in an hour.

As for the spread out reactors--they're not worth defending.  If they die you can rebuild them in your base where they are easy to defend.


My time is a result of putting the game in 4x mode and once I was in a defendable position to walking away and doing other things.