Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 15, 2014, 07:02:32 PM

Title: Custom Map #568: eath mishion 4. By: raven
Post by: AutoPost on May 15, 2014, 07:02:32 PM
This topic is for discussion of map #568: eath mishion 4
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=568)

Author: raven
Size: 160x100

Desc:
enjouy
Title: Re: Custom Map #568: eath mishion 4. By: raven
Post by: Grayzzur on May 15, 2014, 08:03:42 PM
An interesting map and fun to play. I think it would have been a little better had you put some totems on it and allowed the forge. It's on the verge of being too big a map to not have upgrades.

The message artifact sounds like that's where you expect players to start, but that's not necessarily the most strategic starting place. The text seems a little strange coming from the artifact instead of as the start up conversation.
Title: Re: Custom Map #568: eath mishion 4. By: raven
Post by: Helper on May 16, 2014, 02:47:17 PM
Thank you for making this map.
In the future, please consider adding Totems and a Forge.
Except for the very tiny maps, ALL maps are more fun to play when there are improvements available.
H
Title: Re: Custom Map #568: eath mishion 4. By: raven
Post by: chwooly on May 24, 2014, 03:36:34 AM
Never noticed this before, But for the Shield the description is for the "creeper respulsion field" shouldn't that be revulsion or repulsion field?
Title: Re: Custom Map #568: eath mishion 4. By: raven
Post by: Asbestos on May 24, 2014, 11:35:51 AM
No map is too small to not have upgrades. Especially not a map like this, with lots of emitters and no inhibitor.