Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 10, 2014, 07:40:22 PM

Title: Custom Map #553: DOOM 5. By: Giant_Gamer
Post by: AutoPost on May 10, 2014, 07:40:22 PM
This topic is for discussion of map #553: DOOM 5
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=553)

Author: Giant_Gamer
Size: 186x114

Desc:
2nd Map Messed around with the custom scripts a tiny bit. I don't take any credit for the scripts as they are found on the Creeper World wiki under CODE EXSAMPLES. I DO take credit for throwing two of them together for a sort of cool/EVIL effect. I ecen added a sort of hint in the dialog at the start. Happy Creeper Hunting! G_G
Title: Re: Custom Map #553: DOOM 5. By: Giant_Gamer
Post by: Jerdog on May 10, 2014, 11:47:06 PM
Choose your moment.
Title: Re: Custom Map #553: DOOM 5. By: Giant_Gamer
Post by: Karsten75 on May 11, 2014, 02:17:33 PM
Despite what the dialog says, if I didn't misunderstand it,
Spoiler
it does climb above terrain level 5.
[close]
Title: Re: Custom Map #553: DOOM 5. By: Giant_Gamer
Post by: Giant_Gamer on May 14, 2014, 08:02:46 PM
I regards to the level it climbs, yes that is my bad.

I plan to go back and add a unit name of "Wallmaster". but when I attempted to a tag:
"Hieght:" <-MAX_TERRAIN_HEIGHT concat SetPopuptext" It would not recognize the "Wallmaster" part of the line.
I also could not figure out how to add the min value to the unit as well.

I might also adjust a tiny amount of the pure flat open space, just to make this map look more natural.
So I might post an adjusted DOOM 5.1 map. . .

I only just figured out that when I publish a map it gets a forum post. (total noob I know.)

As I get better at making custom maps with custom items, I hope everyone will be able to enjoy them.
I'm half surprised that anyone even played this. :D

G_G