This topic is for discussion of map #543: no cammand nodes
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=543)
Author: DAVID SNYDER
Size: 20x30
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#no cammand nodes
Not a challenge, but an interesting idea.
This is a similar concept to a map I've been thinking about trying to build for a while. No command nodes, and you have to complete the map with only the energy stored in the pre-built guppies, although I was planning on making something a little larger scale.
If I remember correctly, having a map with no command nodes has actually been done before. I think it was long ago in the days before CS was open, so if you want to find it, you'll have to do some forum digging. It basically provided some CRPL areas where your units could be placed to recharge, including guppies and sprayers and the like. It was an interesting challenge, to be sure.
The very first 'command node free' map was made by me, called Little Gleise. It is in my alpha sector as well as early CS. It was made when we were bouncing the idea around in beta, thinking of interesting things. I'd be interested to see how maps like this develop, being a cross between a normal and a puzzle map.