Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 05, 2014, 07:27:35 PM

Title: Custom Map #537: UN. By: DAVID SNYDER
Post by: AutoPost on May 05, 2014, 07:27:35 PM
This topic is for discussion of map #537: UN
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=537)

Author: DAVID SNYDER
Size: 70x80

Desc:
I WORKED SO HARD TO MAKE THIS SO PLEASE GIVE ME A 10 RATING FOR ME
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: Loren Pechtel on May 05, 2014, 08:24:34 PM
Easy peasy.

The slowest part of this is all the rough terrain.
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: NickHounsome on May 06, 2014, 04:58:40 AM
Sorry but it is too easy following what many would consider an obvious strategy:
Spoiler

1. Land all command nodes for faster build.
2. Build 4 reactors on the central power zones to give more than enough energy.
3. Clean up.
[close]
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: stdout on May 06, 2014, 12:20:09 PM
Even easier:

Spoiler
Build air units to attack the unprotected emitter on the right. Then use a nullifier in its PV to nullify the emitter below it. Then use its PV to nullify the big red thing (whatever it's called.)
[close]
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: Loren Pechtel on May 06, 2014, 03:40:58 PM
Quote from: stdout on May 06, 2014, 12:20:09 PM
Even easier:

Spoiler
Build air units to attack the unprotected emitter on the right. Then use a nullifier in its PV to nullify the emitter below it. Then use its PV to nullify the big red thing (whatever it's called.)
[close]


I didn't even think of checking the range on that one.  I've used other PZs both times I tried it.
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: Cat on June 27, 2014, 09:14:54 AM
So, like... I'm not even going to play this map, and you'll thank me for that, because begging for a 10 rating is getting an automatic 1 from me. 10s are earned, they are not given. Hard work does not equate to quality. Please keep making maps. It looks fun enough, but maybe if you focus more on making it good and don't feel the need to beg for a rating, you'll find that you really do start seeing 8+ averages.
Title: Re: Custom Map #537: UN. By: DAVID SNYDER
Post by: Grayzzur on June 28, 2014, 12:23:48 AM
You should give it a shot. While I agree, an actual description in the description field is much better... this was a fun map to play. Power is not an issue here, so you get to go on a massive offensive almost immediately.