Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 27, 2014, 05:50:26 AM

Title: Custom Map #503: Twin Planets. By: SuperDan
Post by: AutoPost on April 27, 2014, 05:50:26 AM
This topic is for discussion of map #503: Twin Planets
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=503)

Author: SuperDan
Size: 256x256

Desc:
A fast-paced, medium difficulty map in which you try to rid a twin planetery system(with all of it's moons) of Creeper! The map contains no CRPL.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: Loren Pechtel on April 27, 2014, 11:55:52 PM
What am I missing?  I can't generate enough power to keep the creeper off my land and I can't get to the reactor tech to get enough power.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: SuperDan on April 28, 2014, 12:59:32 AM
Quote from: Loren Pechtel on April 27, 2014, 11:55:52 PM
What am I missing?  I can't generate enough power to keep the creeper off my land and I can't get to the reactor tech to get enough power.
There are 2 things that are important on this map:

1. Only fight the battles you can.
2. Building more collectors/reactors isn't the only way to generate more energy.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: Loren Pechtel on April 28, 2014, 04:06:55 PM
Quote from: SuperDan on April 28, 2014, 12:59:32 AM
Quote from: Loren Pechtel on April 27, 2014, 11:55:52 PM
What am I missing?  I can't generate enough power to keep the creeper off my land and I can't get to the reactor tech to get enough power.
There are 2 things that are important on this map:

1. Only fight the battles you can.
2. Building more collectors/reactors isn't the only way to generate more energy.

Huh?  How else do you generate energy?
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: planetfall on April 28, 2014, 04:36:33 PM
I think he means drop extra CN's.

edit: I have not played this map, as I avoid max size maps... so if there is only 1 CN I apologize for my stupidity.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: Katra on April 28, 2014, 06:34:29 PM
I think he means upgrade with the forge.  ;D

By the time I got the reactor tech I didn't need it any more.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: Loren Pechtel on April 28, 2014, 09:44:54 PM
Quote from: Katra on April 28, 2014, 06:34:29 PM
I think he means upgrade with the forge.  ;D

By the time I got the reactor tech I didn't need it any more.

I don't see how to stay alive long enough for the forge to matter.
Title: Re: Custom Map #503: Twin Planets. By: SuperDan
Post by: SuperDan on April 29, 2014, 01:16:20 AM
Quote from: Loren Pechtel on April 28, 2014, 09:44:54 PM
Quote from: Katra on April 28, 2014, 06:34:29 PM
I think he means upgrade with the forge.  ;D

By the time I got the reactor tech I didn't need it any more.

I don't see how to stay alive long enough for the forge to matter.
Do drop 3CNs, it will give you a huge boost
A few cannons will be enough to hold off the creeper-for a bit.
The spores from the 3 towers on your planet are extremely weak, so hold off on some beams. Try nullifying one for a PZ, as cannons are actually more efficient on PZs.