Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 23, 2014, 10:20:04 AM

Title: Custom Map #477: Storm the Castle. By: Hayden Kinsman
Post by: AutoPost on April 23, 2014, 10:20:04 AM
This topic is for discussion of map #477: Storm the Castle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=477)

Author: Hayden Kinsman
Size: 168x168

Desc:
First proper map I've made. It probably sucks.
Title: Re: Custom Map #477: Storm the Castle. By: Hayden Kinsman
Post by: MisterX on April 23, 2014, 12:20:40 PM
Great map!
Looks great, Balanced and fun. Keep them coming
Title: Re: Custom Map #477: Storm the Castle. By: Hayden Kinsman
Post by: Hayden Kinsman on April 24, 2014, 09:55:10 AM
Quote from: MisterX on April 23, 2014, 12:20:40 PM
Great map!
Looks great, Balanced and fun. Keep them coming

Oh, thank you! I didn't even realize there was a forum for these maps. This is a pretty cool system.

I should point out, there's a message at the end of the level that's not meant to be taken seriously or anything, I was really only uploading this for my friend who goes by the name of Mad Rake.
Glad it got positive feedback, though. I'm making these maps for the fun of them. The next one I made was way harder, though. But very possible. :)
Title: Re: Custom Map #477: Storm the Castle. By: Hayden Kinsman
Post by: Jerdog on April 24, 2014, 05:32:34 PM
Definitely a nice map.
Nice and cruel putting the emitters in holes so you can't use them for some things. >:( ;)
Title: Re: Custom Map #477: Storm the Castle. By: Hayden Kinsman
Post by: Hayden Kinsman on April 24, 2014, 08:29:11 PM
Quote from: Jerdog on April 24, 2014, 05:32:34 PM
Definitely a nice map.
Nice and cruel putting the emitters in holes so you can't use them for some things. >:( ;)

Thank you!
Haha, the terp can help with that if you can reach it in good time.

or if you cheese it and place an command node + collectors near it at the start.. >_> something I didn't exactly think through when finalizing the map