Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 21, 2014, 10:51:06 PM

Title: Custom Map #473: Bungle. By: Fralor
Post by: AutoPost on April 21, 2014, 10:51:06 PM
This topic is for discussion of map #473: Bungle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=473)

Author: Fralor
Size: 50x50

Desc:
A fairly easy map, may have some trial and error if ya dungis.
Title: Re: Custom Map #473: Bungle. By: Fralor
Post by: Cesser on March 02, 2022, 05:12:39 PM
No idea how to beat this map. A hint would be appreciated.
Title: Re: Custom Map #473: Bungle. By: Fralor
Post by: D0m0nik on March 03, 2022, 02:23:49 AM
I've not played this, will have a go later and get back to you. I am gurssing though that to start use the two PZs for reactors to boost early production and then switch them to cannons or shields later on as the walls come down.
Title: Re: Custom Map #473: Bungle. By: Fralor
Post by: Cesser on March 03, 2022, 04:31:13 PM
Quote from: D0m0nik on March 03, 2022, 02:23:49 AM
I've not played this, will have a go later and get back to you. I am gurssing though that to start use the two PZs for reactors to boost early production and then switch them to cannons or shields later on as the walls come down.
I haven't tried that exact strategy; it might work. Please let me know how it goes for you.
Title: Re: Custom Map #473: Bungle. By: Fralor
Post by: Cesser on March 03, 2022, 05:21:51 PM
Well, I did it!
Spoiler
I started with a mortar in each PZ and got the forge asap. I kept adding mortars and building energy plus range. Just before the spores started, I moved two beams to the PZ. Many mortars managed to keep the creeper at bay once the last wall disappeared giving me time to keep adding fire power, snipers, etc.
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I really enjoyed this map. Not too big and challenging.
Title: Re: Custom Map #473: Bungle. By: Fralor
Post by: D0m0nik on March 04, 2022, 02:03:55 AM
Good work!

Spoiler
I had a go, reactors on the PZs to start really speeds up the beginning, I then switched them to beams just before the spores fired. Loads of mortors as well.
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