Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 21, 2014, 05:25:55 PM

Title: Custom Map #471: Planetoids. By: Ipif
Post by: AutoPost on April 21, 2014, 05:25:55 PM
This topic is for discussion of map #471: Planetoids
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=471)

Author: Ipif
Size: 256x256

Desc:
You are violently pulled out of warp in the middle of nowhere, can you survive long enough to figure out what happened, where you are and how to escape? P.S. I don't think I did bad for my first map but it is difficult.
Title: Re: Custom Map #471: Planetoids. By: Ipif
Post by: Jerdog on April 21, 2014, 10:27:09 PM
Weird bug:

I didn't move Thor in time so and it got zapped by a bug.  Then when I moved it to my base to charge it up, the bugs were still able to zap it once in a while even though there were way out of range.  It only stopped when I move Thor to the upper left corner to finish off the level.
Title: Re: Custom Map #471: Planetoids. By: Ipif
Post by: Asbestos on April 21, 2014, 11:46:22 PM
Yeah, I think the Runners are just zapping the space the Thor was on before.
Title: Re: Custom Map #471: Planetoids. By: Ipif
Post by: Loren Pechtel on April 22, 2014, 05:55:31 PM
I didn't realize runners could even zap a thor.  Mine didn't get zapped anyway but I didn't do much with it anyway.

I didn't find the map hard, just slow.  You need a lot of beams to keep your stuff safe but there's no threat beyond that.  Build up your base, strafers and berthas easily clear enough creep to land guppies and nullify the enemy.  I swept up the other territory before going for the inhibitors, by then my PZ-berthas were keeping that area nearly free of creeper.  One bomber mission and I was nullifying from within deep anticreeper.
Title: Re: Custom Map #471: Planetoids. By: Ipif
Post by: Katra on April 28, 2014, 11:32:36 PM
I pounced the inhibitors quickly - and then almost doubled that time before I was able to clear enough creep to snag the last message disk.  ::)