Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 16, 2014, 01:06:40 AM

Title: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: AutoPost on April 16, 2014, 01:06:40 AM
This topic is for discussion of map #439: Creeper in the middle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=439)

Author: Ratobaraj
Size: 200x200

Desc:
Title: Re: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: Helper on April 16, 2014, 05:58:52 PM
Very well done and nice graphics.

At first look, this is daunting and I almost skipped it.
Lots of good play and the basics of: build your power, defend, build a whole lot more power, then attack - work pretty well.
H
Title: Re: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.
Title: Re: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: teknotiss on April 22, 2014, 08:34:07 AM
Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!
Title: Re: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: Loren Pechtel on April 22, 2014, 09:34:46 PM
Quote from: teknotiss on April 22, 2014, 08:34:07 AM
Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!


I just don't like ones presented as difficult but then don't turn out to be.
Title: Re: Custom Map #439: Creeper in the middle. By: Ratobaraj
Post by: teknotiss on April 23, 2014, 06:15:07 AM
Quote from: Loren Pechtel on April 22, 2014, 09:34:46 PM
Quote from: teknotiss on April 22, 2014, 08:34:07 AM
Quote from: Loren Pechtel on April 21, 2014, 04:17:12 PM
The only thing actually challenging here is getting a foothold in the center.  Everything else goes down to strafers + guppy.  Taking the center and raining PZ-bertha fire on everything makes it go quicker.

and this is true of about 80% of the CW3 maps, what is it that you can suggest that would make this map better in your opinion?
AEZ's? no strafers? what?
criticism that isn't contructive is pointless, because you'll only put off mappers, you should be encouraging them.
we don't have many repeat mappers as it is!


ahhh then don't play the NIGHTMARE maps!  :D they are fun, but totally oversold on the difficulty level! ;D

I just don't like ones presented as difficult but then don't turn out to be.