Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 16, 2014, 12:44:02 AM

Title: Custom Map #438: Taurus. By: Lahvada
Post by: AutoPost on April 16, 2014, 12:44:02 AM
This topic is for discussion of map #438: Taurus
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=438)

Author: Lahvada
Size: 69x48

Desc:
Second installment of my mini series. Takes place on Taurus. Enjoy! I made an exact scale replica of the original map for this one! should I continue doing this, or should I make larger less accurate maps? Tell me at takashiaccount@yahoo.com
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: tornado on April 16, 2014, 07:04:48 AM
nice
i certanly enjoyed this one

i note youve found out how to make lag totoems
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: Randomgold on April 16, 2014, 09:59:39 AM
I'm just wondering why you decided to give so much aether right off the bat.  I can understand the super totems, but the pre-loaded aether?  Same with the AoO's you give us.  Made a map that could've been reasonably challenging without going overboard into a quick and way too easy cleanup mission.  For the next part of the series, try not to give the player too much game ending stuff right off the bat.  Thor in the last one and aether in this one killed it for me.  But it takes practice to get the right balance of difficulty, so you should keep trying for that perfect balance, if such a thing is possible.  Like I said, just don't give the player too much to start with.  Some things at the beginning are fine, just not anything that means a near instant win.
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: tornado on April 16, 2014, 02:26:14 PM
Hey don't encourage them
I found it.hard but I'm a terible player
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: Lahvada on April 16, 2014, 03:01:12 PM
What? How in gods name did that much aether get in there at the start? I didn't plan this!
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: Lahvada on April 16, 2014, 03:03:39 PM
Edit: I know how it happened. I changed it and fixed what made the issue. The map was NOT supposed to have artifacts NOR OP aether. just totems. Fixed it. Hopefully a re upload goes under the same map name.
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: Asbestos on April 16, 2014, 07:09:39 PM
This is why you save BEFORE you playtest a map!
Title: Re: Custom Map #438: Taurus. By: Lahvada
Post by: tornado on April 17, 2014, 04:25:31 PM
I like the lag totems
And the storyline coverd it