Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 12, 2014, 09:03:47 AM

Title: Custom Map #416: Fortress Updated. By: Lance
Post by: AutoPost on April 12, 2014, 09:03:47 AM
This topic is for discussion of map #416: Fortress Updated
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=416)

Author: Lance
Size: 256x256

Desc:
This was my first world ever but it definately needed an update because of how easy it was I hope this is a bit harder thanks for playing and have fun!Dont forget to comment any criticism at all dont be afraid thanks.
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Clean0nion on April 12, 2014, 10:35:06 AM
This map, CS416: Fortress Updated, when compared to CS357: Fortress (http://knucklecracker.com/forums/index.php?topic=15860.0), violates Rule 3 of the community enforced Ground Rules (http://knucklecracker.com/forums/index.php?topic=15934.0). This is because CS416 is a slightly-modified duplicate of your own map, CS357, and you are aware of this. The low extent of the modifications applied to CS416 also mean that CS357 violates Rule 2 of the Ground Rules in that it is an unfinished map, as CS416 is the "finished version".
As it stands, neither map will be redacted manually by any authority but will be if at least three players report the map. Based on comments throughout the forum, particularly in the Ground Rules thread, this is unlikely to happen.
Comparision image
(http://i.imgur.com/RzbT0uc.gif)
[close]
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Helper on April 12, 2014, 01:49:34 PM
Lance - thanks for updating this one. I'll give it a go and post some feedback.

@CleanOnion:
This version is in response to specific comments made about an earlier map.
Your made up "community enforced Ground Rules" have the potential of creating many more problems than they purport to solve.
H
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Karsten75 on April 12, 2014, 02:49:01 PM
Quote from: Clean0nion on April 12, 2014, 10:35:06 AM
This map, ... violates Rule 3 of the community enforced Ground Rules (http://knucklecracker.com/forums/index.php?topic=15934.0).

Let's be very clear here. Your "ground rules" are not actually the rules that govern map submission.
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Helper on April 12, 2014, 03:48:15 PM
Lance -
Much better play on this one.
My first attack was repulsed (I didn't examine the situation carefully), but figured it out the second time.

I don't think there is any viable alternative to simply attacking straight up the middle ('hi-diddle-diddle, let's charge up the middle'). The entire base area is in no danger from Creeper or from the Spores.

To up the heart rate of the players, you might want to create danger from different points of the compass - and reduce the over all size of the map. Maps should only be as large as needed to make the game function and extra large maps require scrolling around to keep an eye on things.

Overall, very nice improvements and looking forward to more from you.
H
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Lancealot on April 12, 2014, 04:18:32 PM
Thanks Helper that was very helpful... This is just a revision of an early map per request.I have updated each map slightly except for episode 1 for which I got very little feedback I will release a new map later on (tonight/tomorrow) just have to complete it first and score it I just read the map creator guide I might try the CPRL done there as I am looking for maps that gradually get harder as I mentioned before thank you and have fun.
Title: Re: Custom Map #416: Fortress Updated. By: Lance
Post by: Loren Pechtel on October 09, 2016, 01:09:06 AM
There's no danger here.

You've got plenty of energy and time to stop the spores, the creeper can't press in on the base--the destructible wall around it actually allows the creeper to approach closer than it would otherwise do.  After seeing how things actually played out I restarted and my first move was to delete all the cannons as they were in my way.

Thus it's simply build forces and march.