Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 07, 2014, 06:24:06 PM

Title: Custom Map #393: Time-Bomb. By: Hobson
Post by: AutoPost on April 07, 2014, 06:24:06 PM
This topic is for discussion of map #393: Time-Bomb
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=393)

Author: Hobson
Size: 128x84

Desc:
A map with a short fuse
Title: Re: Custom Map #393: Time-Bomb. By: Hobson
Post by: Altren on April 07, 2014, 10:09:24 PM
Um, did you forgot that Berthas can easily remove this fuse?
Title: Re: Custom Map #393: Time-Bomb. By: Hobson
Post by: Loren Pechtel on April 09, 2014, 02:49:34 PM
Another fuse-cutting technique:  Drop two of your command nodes east of the easternmost air denial point.  Nullify it, then drop a cannon there--a connection to your main base will provide enough power.  Expand this beachhead until you can get close enough to nullify a nest.  Drop a cannon there targeted on digitalis.  You might even be able to reach it from the initial PZ but I didn't try that--holding against the creep without a PZ cannon would be hard at that point.