This topic is for discussion of map #378: island
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=378)
Author: Creepermind
Size: 256x256
Desc:
Another map! I haven't made a CW3 map since October so i've returned!
Great map ! very fun from the beginning untill the end. I really liked to play around with guppies and bombers - At one point I felt like an airport manager !
Nice map! I really liked it. The only thing that was lacking was the fact that on the big island there was no inhibitor, so even after blowing half of it away, I still had to destroy the rest, which was a rather boring process.
Guppytastic. A bit long but overall quite fun.
Hi
Great map but for some reason it is not triggering the win condition even though I have cleared the map and creeper, am I missing something?
Cheers
Quote from: crispy on May 14, 2014, 06:09:56 AM
Hi
Great map but for some reason it is not triggering the win condition even though I have cleared the map and creeper, am I missing something?
Cheers
very fun map
I couldn't get the win trigger either until
Spoiler
I found the thor hidden behind the center totem in the lower right of the map.
needed to place a command node to get it. guppies wont pick it up.
Thanks so much, I hate to leave things unfinished :D
Fun map. I like the dynamics on this one.
My only suggestion would be regarding the stacked units. Spore towers and emitters placed on top of each other make it hard to read the text and see how strong the emitter is and how many spores I'm dealing with.
Keep 'em coming.
Really enjoyable map, especially with managing all the guppies and totems.
Only thing I would change is that final Thor item's location. Took me ages to realise where abouts it was - wasted a lot of time searching the map to see if I had left any enemy behind.
What refreshing change of pace. Seems like some authors give little space or time for a player to establish a foothold. But with this map, there is plenty of time. And it's still very challenging. Excellent map!