Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 06, 2014, 11:41:54 AM

Title: Custom Map #378: island. By: Creepermind
Post by: AutoPost on April 06, 2014, 11:41:54 AM
This topic is for discussion of map #378: island
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=378)

Author: Creepermind
Size: 256x256

Desc:
Another map! I haven't made a CW3 map since October so i've returned!
Title: Re: Custom Map #378: island. By: Creepermind
Post by: Hur on April 09, 2014, 04:12:15 AM
Great map ! very fun from the beginning untill the end. I really liked to play around with guppies and bombers - At one point I felt like an airport manager !
Title: Re: Custom Map #378: island. By: Creepermind
Post by: pawel345 on April 09, 2014, 12:37:46 PM
Nice map! I really liked it. The only thing that was lacking was the fact that on the big island there was no inhibitor, so even after blowing half of it away, I still had to destroy the rest, which was a rather boring process.
Title: Re: Custom Map #378: island. By: Creepermind
Post by: speef on April 10, 2014, 10:00:02 PM
Guppytastic. A bit long but overall quite fun.
Title: Re: Custom Map #378: island. By: Creepermind
Post by: crispy on May 14, 2014, 06:09:56 AM
Hi
Great map but for some reason it is not triggering the win condition even though I have cleared the map and creeper, am I missing something?
Cheers
Title: Re: Custom Map #378: island. By: Creepermind
Post by: senorjupi on May 15, 2014, 06:18:44 PM
Quote from: crispy on May 14, 2014, 06:09:56 AM
Hi
Great map but for some reason it is not triggering the win condition even though I have cleared the map and creeper, am I missing something?
Cheers

very fun map

I couldn't get the win trigger either until
Spoiler
I found the thor hidden behind the center totem in the lower right of the map.
needed to place a command node to get it.  guppies wont pick it up.
[close]
Title: Re: Custom Map #378: island. By: Creepermind
Post by: crispy on May 18, 2014, 05:47:51 AM
Thanks so much, I hate to leave things unfinished  :D
Title: Re: Custom Map #378: island. By: Creepermind
Post by: Grayzzur on May 20, 2014, 11:22:38 AM
Fun map. I like the dynamics on this one.

My only suggestion would be regarding the stacked units. Spore towers and emitters placed on top of each other make it hard to read the text and see how strong the emitter is and how many spores I'm dealing with.

Keep 'em coming.
Title: Re: Custom Map #378: island. By: Creepermind
Post by: Asterion on July 10, 2014, 01:53:05 AM
Really enjoyable map, especially with managing all the guppies and totems.

Only thing I would change is that final Thor item's location. Took me ages to realise where abouts it was - wasted a lot of time searching the map to see if I had left any enemy behind.
Title: Re: Custom Map #378: island. By: Creepermind
Post by: Tero on September 30, 2014, 03:04:31 AM
What refreshing change of pace.  Seems like some authors give little space or time for a player to establish a foothold.  But with this map, there is plenty of time.  And it's still very challenging.  Excellent map!