Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 05, 2014, 11:27:36 AM

Title: Custom Map #370: Superemitter. By: Zack
Post by: AutoPost on April 05, 2014, 11:27:36 AM
This topic is for discussion of map #370: Superemitter
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=370)

Author: Zack
Size: 128x84

Desc:
Beat the superemitter! #NoCRPL #NoSporeTower #NoRunnerNest #NoResourcePack #NoThor #Totems #AC #NoDigitalis #Aether #Forge #Superemitter #Wall #AntiEmitters #Emitters
Title: Re: Custom Map #370: Superemitter. By: Zack
Post by: Asbestos on April 05, 2014, 03:18:28 PM
Surprisingly easy if you terp walls all around the emitter and smother it in AC. Great game, though could have used a resource pack or two to speed the early game up.
Title: Re: Custom Map #370: Superemitter. By: Zack
Post by: Katra on April 05, 2014, 11:39:36 PM
The terp isn't needed; just knock the creeper flat with plenty of berthas and lay on AC with a squadron of bombers. (I did build a platform with terps, but it was finished just as my  nullifier was charging.)
Title: Re: Custom Map #370: Superemitter. By: Zack
Post by: SuperTerminator on April 06, 2014, 09:41:15 PM
Spoiler
Just surround it with mortars, then turn them off, while collecting aether and upgrading range and fire rate. Once enough shield is gone, just go berzerk with build speed. Rearm the mortars. Then, after clearing out all of the creeper, wait for the next wave. As soon as it is clear, build a nullifier. If you time it correctly and have enough build speed, you will have the nullifier up with no worries. Just let it charge, and boom! Dead emitter.
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