Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 03, 2014, 09:56:05 AM

Title: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: AutoPost on April 03, 2014, 09:56:05 AM
This topic is for discussion of map #360: Time Run 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=360)

Author: [GER] Buddy666xx
Size: 256x256

Desc:
How fast you can kill the Creepers?
Title: Re: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: Helper on April 03, 2014, 03:27:37 PM
I think a variety of approaches will work with this game and that is a good thing.
The one Totem was enough to keep me engaged and working on improving the time.
All of the different features in this map could have been included in a much smaller space - something to perhaps keep in mind for your next submission.
Thanks for the work you did on this.
H
Title: Re: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: Jerdog on April 03, 2014, 10:08:52 PM
As Helper said.  A very pretty landscaping job but a big large.

Personally I rushed the inhibitor and took the keys after.  I forgot to prep for taking the keys or I'm sure I could have done faster.
Title: Re: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: teknotiss on April 04, 2014, 02:24:30 PM
author = great map! i really enjoyed this one
but the inhibitor is lure i cannot resist!
Helper & Jerdog = MWAHAHAHAHAHAAA  :D (ok ok it was on my 5th try! ::))
Title: Re: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: exostum on April 04, 2014, 03:45:51 PM
Time : 14m41s2 (http://steamcommunity.com/sharedfiles/filedetails/?id=245681021)

I got 4th place

I failed on the last key  (the top right) and i lost some time retrieving it (i had recalled the CN that was on bottom right and make 6 pulse cannon to clear the area around the key and launched the 6 pulse cannon too soon so i nullified the emitter and my pulse cannon exploded. So i had to recall my team of inhibitor to clear the path to the key.



Here come my screenshot (the unit disabled were the one i used on the inhibitor and recalled to the key after my initial pulse canon failed to clean the area around the top right key)



Title: Re: Custom Map #360: Time Run 2. By: [GER] Buddy666xx
Post by: teknotiss on April 04, 2014, 06:17:08 PM
Quote from: exostum on April 04, 2014, 03:45:51 PM
Time : 14m41s2 (http://steamcommunity.com/sharedfiles/filedetails/?id=245681021)

wow sparse setup i pretty much covered the whole area in collectors in my usual ocd-ish fashion, that gave me lots of energy before any upgrades or decent number of reactors are online. (the attached pic is my build plan, i didn't loose any collectors, but the C was close in the lower left and upper right when my mortars landed)
this map is rewarding for super aggressive play, claim it all, and if you build mortars blasters and sprayers near your CN's then advance the weapons and 2 CN's to decrease packet travel distance you can grab the whole center and have a ton of berthas done ready to inhib stomp.
i'll say it again, i really liked this map, a hard version with doubled emitters and no inhibitor would be cool (hint, hint :D)