Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 01, 2014, 10:01:09 AM

Title: Custom Map #353: Swampland assult. By: bigbuddy2932
Post by: AutoPost on April 01, 2014, 10:01:09 AM
This topic is for discussion of map #353: Swampland assult
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=353)

Author: bigbuddy2932
Size: 127x256

Desc:
Title: Re: Custom Map #353: Swampland assult. By: bigbuddy2932
Post by: Helper on April 02, 2014, 06:00:08 AM
This maps looks a little intimidating at first, but is a lot of fun to play.
A nice variety of options for the tactics you can choose, plus lots of Creepers and Runners to send on their way.
Nicely done.
H
Title: Re: Custom Map #353: Swampland assult. By: bigbuddy2932
Post by: Loren Pechtel on April 03, 2014, 12:25:23 AM
You expected us to fight all the way to the top to get the snipers to deal with the runners?

We have so much space it's not needed.  I built a ton of reactors, then squared off the terrain to the south with terps.  I dropped a line of cannons on the wall--sure, some got stunned by they drove the creeper back and then they were safe.  A line of nodes, another line of cannons.  When I got in range I dropped a line of nullifiers and then sent the first line of cannons into the battle.  They suppressed the creep and paralyzed the runners.
Title: Re: Custom Map #353: Swampland assult. By: bigbuddy2932
Post by: Tero on November 06, 2014, 01:14:00 PM
Great map!  The pre-built areas are appreciated.  Keeping the forge energized was a challenge at first.  I liked the Sniper Tech being so far away.  Fun, and interesting map!  Bravo!!