This topic is for discussion of map #353: Swampland assult
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=353)
Author: bigbuddy2932
Size: 127x256
Desc:
This maps looks a little intimidating at first, but is a lot of fun to play.
A nice variety of options for the tactics you can choose, plus lots of Creepers and Runners to send on their way.
Nicely done.
H
You expected us to fight all the way to the top to get the snipers to deal with the runners?
We have so much space it's not needed. I built a ton of reactors, then squared off the terrain to the south with terps. I dropped a line of cannons on the wall--sure, some got stunned by they drove the creeper back and then they were safe. A line of nodes, another line of cannons. When I got in range I dropped a line of nullifiers and then sent the first line of cannons into the battle. They suppressed the creep and paralyzed the runners.
Great map! The pre-built areas are appreciated. Keeping the forge energized was a challenge at first. I liked the Sniper Tech being so far away. Fun, and interesting map! Bravo!!