Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 31, 2014, 03:23:24 AM

Title: Custom Map #349: Destiny. By: Somebeing
Post by: AutoPost on March 31, 2014, 03:23:24 AM
This topic is for discussion of map #349: Destiny
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=349)

Author: Somebeing
Size: 156x112

Desc:
A planet with survivors...quite strange. Your squad of two has been tasked with investigating such a mysterious situation. Prepare for anything. -Command -- -- -- This is not your average mission. Scans expect heavy creeper resistance as well as unknown contacts. Prepare your base, do your job, come back home and do it again. -Diplomatic Guy -- -- -- Your wingman will be [REDACTED]. You will elimate all creeper presence from this planet. You got your orders from me. -Military Guy -- -- --
Title: Re: Custom Map #349: Destiny. By: Somebeing
Post by: Helper on March 31, 2014, 02:13:48 PM
That was a smoking good game!
Very well done and looking forward to more.
H
Title: Re: Custom Map #349: Destiny. By: Somebeing
Post by: planetfall on March 31, 2014, 05:51:13 PM
This is the first custom map I've seen that uses Thor in a way that adds to the game rather than detracts.
Title: Re: Custom Map #349: Destiny. By: Somebeing
Post by: Somebeing on March 31, 2014, 07:10:25 PM
Thanks for all the feedback.  :)

It's the first map I made and I can already see how long it takes for it, whoops. (Average, a game lasts an hour. One guy took 6:30:00...). Hopefully the next map won't take so long.

A lot of bugs also occurred during the creation (I was hoping for some sort of intro, but that was somehow cut in the published version.)

I hope to remake something like this in the future with more depth then this.

Thanks for playing though.  ;)
Title: Re: Custom Map #349: Destiny. By: Somebeing
Post by: Helper on March 31, 2014, 08:25:37 PM
The displayed times for players can be pretty deceptive. You will get to know the names/playing levels as you get more involved.
My best estimate would be a lot of scores in the 20-35 minute range and a couple in the lower teens.

When I'm playing, I really like to have options for the approach/attack to use - and you deliver that in spades. There is a forum thread for map makers where you can get a lot of tips/advice from those who have been working at it since the Beta days.

Two thoughts:
1 - always have a Totem, and
2 - map should only be as big as it needs to. Most ultra-large maps could be much more fun if they were chopped in half (or less).

Thanks again - looking forward to more.
H