Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 29, 2014, 11:18:22 PM

Title: Custom Map #340: Randomize. By: Zack
Post by: AutoPost on March 29, 2014, 11:18:22 PM
This topic is for discussion of map #340: Randomize
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=340)

Author: Zack
Size: 126x126

Desc:
The 3x3 tiles randomize!
Title: Re: Custom Map #340: Randomize. By: Zack
Post by: Asbestos on March 29, 2014, 11:54:48 PM
Fun, unique map. The randomizing tiles kept blocking off collectors and reversing my progress on terraforming places for Berthas and extra CNs.
Title: Re: Custom Map #340: Randomize. By: Zack
Post by: Katra on March 30, 2014, 12:00:45 AM
The terrain changes while you're playing. (You have to be looking in the right place at the right time to see it.)

Presents an interesting choice: How much terraforming do you do?

Spoiler
I did platforms for CN 2 and 3; then a few berthas. (And snagged a randomly generated bertha sized platform for one.)
[close]
Title: Re: Custom Map #340: Randomize. By: Zack
Post by: Flabort on March 30, 2014, 12:30:39 AM
If you don't have the Motar Lover and Reactor Lover steam achievements yet, this is the map for them. :P

That said, the randomized terrain doesn't seem to randomize all that fast, does it? Nor does it really seem all that... random. It changes tiles in a set pattern, only the height of said randomized tiles is affected.
Title: Re: Custom Map #340: Randomize. By: Zack
Post by: teknotiss on March 30, 2014, 07:42:32 AM
great idea, but not a lot of fun for me.
randomising terrain while i play isn't fun, just irritating (but i'd guess later it's potential game changing, if lots of C is uplifted), and no totems is slow.
still prob finish it at some point, just not really engaging for me, if totems were in it'd at least be a bit quicker.
still good work dude  8)
Title: Re: Custom Map #340: Randomize. By: Zack
Post by: F0R on April 02, 2014, 04:37:06 AM
Fairly easy map. Build up a strong eco of Reactors then use relays to travel across the entire map and use stafers and mortars to hit deep creep. Strafers are to free up the 10 high terrain so mortars and nullifers can be placed on them.