Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 29, 2014, 04:55:20 PM

Title: Custom Map #339: Cortex. By: Rivet
Post by: AutoPost on March 29, 2014, 04:55:20 PM
This topic is for discussion of map #339: Cortex
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=339)

Author: Rivet
Size: 200x100

Desc:
Emiiters Digitalis NoForge NoSuperWeapons
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Jamz on March 30, 2014, 04:05:32 AM
NoForge!?

No thanks then but it was kind of nice of you to pre-mention that at least.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Helper on March 30, 2014, 06:55:46 AM
NoForge=NoPlay

Thank you for putting this together, but - except for very short games - NoForge is a real NoGo for this player.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: teknotiss on March 30, 2014, 07:50:43 AM
Quote from: Helper on March 30, 2014, 06:55:46 AM
NoForge=NoPlay

Thank you for putting this together, but - except for very short games - NoForge is a real NoGo for this player.
Quote from: Jamz on March 30, 2014, 04:05:32 AM
NoForge!?

No thanks then but it was kind of nice of you to pre-mention that at least.

thirded, no forge = no fun.
without some aether packs or totems even small maps can be dull, large maps are unplayably dull.
so i'll back the thanks for making this map, but please have some aether available in future large maps.
cheers dude 8)
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Asbestos on March 30, 2014, 11:36:57 AM
And now you know. Knowing is half the battle, but a Forge is the other half.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Rivet on March 30, 2014, 06:39:33 PM
Thanks a lot for the feedback, I'll be sure to include the Forge in all but the smallest of future maps.

Also let me know if anyones wanting to play this one with the Forge and I'll reup it.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: teknotiss on March 30, 2014, 06:45:25 PM
Quote from: Rivet on March 30, 2014, 06:39:33 PM
Thanks a lot for the feedback, I'll be sure to include the Forge in all but the smallest of future maps.

Also let me know if anyones wanting to play this one with the Forge and I'll reup it.

do it, i'll play it! 8)
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Helper on March 30, 2014, 08:27:03 PM
Quote from: Rivet on March 30, 2014, 06:39:33 PM
Thanks a lot for the feedback, I'll be sure to include the Forge in all but the smallest of future maps.

Also let me know if anyones wanting to play this one with the Forge and I'll reup it.

Great attitude!
Some of us around here are more vocal of their preferences than others and I appreciate your taking the comments in the way they were intended.
I went back and played this as is, and would be interested to compare the play with a Forge available.
H
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Rivet on March 30, 2014, 08:42:20 PM
Awesome,
I'm thinking of changing up the digitalis as well,
so the one that runs from top left to bottom right runs through that relay on the end of the other digitalis,
Just not sure of the extent it's going to increase difficulty yet, then again with a forge...
We'll see what happens i'll have a look at it in a bit.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: burguertime on March 30, 2014, 08:48:29 PM
No forge means that slogs are more so, and everything does not work.
Title: Re: Custom Map #339: Cortex. By: Rivet
Post by: Rivet on March 30, 2014, 11:24:47 PM
It's up now V1.2