Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 27, 2014, 04:09:09 PM

Title: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: AutoPost on March 27, 2014, 04:09:09 PM
This topic is for discussion of map #329: Around goes the pump 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=329)

Author: Richard333
Size: 169x169

Desc:
#spores #ACassist #CRPL #NoTechLimits
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: burguertime on March 27, 2014, 11:18:43 PM
How to start this one? 3 separated bases or a huge one?
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: Richard333 on March 28, 2014, 01:03:42 AM
Either way should work but i went with a single large base to start out with.
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: teknotiss on March 28, 2014, 05:24:38 PM
Quote from: Richard333 on March 28, 2014, 01:03:42 AM
Either way should work but i went with a single large base to start out with.

me too, i took the top left diagonal, and then went top, top right, right center, the rest at once. WIN!

great map, rage quit twice and then mashed it! brilliant cheers dude! :D
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: Asbestos on March 28, 2014, 05:48:29 PM
It must have been hell to get everything all symmetrical like that. Fun map, but a little too hard.
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: teknotiss on March 28, 2014, 06:38:03 PM
Quote from: Asbestos on March 28, 2014, 05:48:29 PM
It must have been hell to get everything all symmetrical like that. Fun map, but a little too hard.

not symmetrical, the lower of the two right side totems is misaligned, ocd about things like that! :D
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: Richard333 on March 28, 2014, 09:33:55 PM
Dat totem   :(
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: RealAndy on March 28, 2014, 10:05:12 PM
Here's a sure fire way of getting started:
Spoiler


Land at either pi/4, 3pi/4, 5pi/4, 7pi/4 (argh, I've just been teaching too much unit circle, that's 45, 135, 225 or 315 degrees in laymen's terms).

Quickly build about 6-10 collectors on both sides of the dividing line.
Build a sprayer as close as possible to the edge and dividing line, set it to always on.
Build an ore mine or two.

The sprayer will fill the area with AC which will be picked up by the spinning inlets and get amplified, giving you enough AC to protect your base.

About 8-10 beams will then need to be built.

[close]
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: Tjgalon on March 28, 2014, 11:00:25 PM
Had a lot of fun, thanks for the map.
Title: Re: Custom Map #329: Around goes the pump 2. By: Richard333
Post by: Loren Pechtel on May 15, 2014, 10:07:48 AM
It's amazing how effective Berthas are here.  I had 4, one on a PZ, when I took the first set of totems.  I aimed them over at the next place I was going to attack to let them thin it out a bit while I built my forge and a few other things.  By the time I was ready to deal with the next target the Berthas (plus the pressure from the pumps I already controlled) had done the job.  I finished the map with Bertha fire alone.