This topic is for discussion of map #328: Factory 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=328)
Author: Nustrum
Size: 256x256
Desc:
A very large map that uses the Factory CPRL from map 129.
this map seemed like a good grind, until i realised i need to build EVERYTHING TWICE :o
that took all the fun out of it for me, if it was just blasters, mortars and strafers it'd be a great game, if it was all the weapons it'd be a tricky and challenging game. but with every unit requiring building twice it will take too long to keep my attention.
i guess if it was no limits on just collectors and reactors it'd still be fun, just slow and tricky and quite hard.
so good work on the map and so on, shame it didn't appeal to me, but they can't all be fun for everyone can they!
later dude 8)
having give this a bit more thought, i think that just reducing the cost of reactors and some weapons would make it more fun for me.
i'm starting to consider lifting the factory script, but i'll have to see if my suggestions are easy to implement ::)
Quote from: teknotiss on March 26, 2014, 06:06:44 PM
having give this a bit more thought, i think that just reducing the cost of reactors and some weapons would make it more fun for me.
i'm starting to consider lifting the factory script, but i'll have to see if my suggestions are easy to implement ::)
Do that mate.
Good concept, but does need some minor changes to kick it into the top ranks of games.
When I first checked this out, thought it was a 5
minute game.
Oops!
Thanks for the feedback. I can see if I can tweak the settings as suggested. Also the idea for the Factory goes to someone else (as mentioned in the map description)
Quote from: Nustrum on March 27, 2014, 02:34:59 AM
... Also the idea for the Factory goes to someone else (as mentioned in the map description)
We got that and both played the original.
The biggest obstacle to fun here is that the most basic of all units (Collectors and Relays) have to be reproduced en masse before we can even begin to play the game.
Had you simply given players the ability to build their network - without the increasing cost of building through Factories - it could have made a huge difference.