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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 22, 2014, 08:23:52 PM

Title: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: AutoPost on March 22, 2014, 08:23:52 PM
This topic is for discussion of map #316: teks023 the tremendous totem
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=316)

Author: teknotiss
Size: 129x129

Desc:
the tremendous totem will give you all the aether you need, but you have to secure it first, good luck! #ACassist #firepower #teks
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: TLMike on March 22, 2014, 09:13:40 PM
AAAAAAAAAAAAAAAAAA...
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: Helper on March 23, 2014, 09:59:33 AM
Good fight!
Lots o Creeper to make disappear.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: NickHounsome on May 20, 2014, 06:03:05 AM
I question your design strategy.
I didn't see the need to flip any emitters - better to destroy them.
and although I used the aether totem it didn't really make much difference apart from speeding up the end game.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: teknotiss on May 20, 2014, 07:10:54 PM
Quote from: NickHounsome on May 20, 2014, 06:03:05 AM
I question your design strategy.
I didn't see the need to flip any emitters - better to destroy them.
and although I used the aether totem it didn't really make much difference apart from speeding up the end game.

that's cos there wasn't a need  ::) just an option for a style of play.
oh and i liked the script 8)
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: Karsten75 on May 21, 2014, 10:06:48 AM
I didn't realize any of the emitters in that map flipped? In fact, I strongly doubt they do.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: Helper on May 21, 2014, 10:23:34 AM
After all these comments, I'm just going to have to go back and play it again (Sam).
I misremember what this one was like.
H
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: Grayzzur on May 21, 2014, 11:21:21 AM
Quote from: Karsten75 on May 21, 2014, 10:06:48 AM
I didn't realize any of the emitters in that map flipped? In fact, I strongly doubt they do.
I found one that does....
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: Karsten75 on May 21, 2014, 11:32:50 AM
Quote from: Grayzzur on May 21, 2014, 11:21:21 AM
Quote from: Karsten75 on May 21, 2014, 10:06:48 AM
I didn't realize any of the emitters in that map flipped? In fact, I strongly doubt they do.
I found one that does....

Well, if it is that one, then I guess there's a good reason for that.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: toolforger on November 28, 2021, 03:46:39 PM
Um... are you supposed to secure the totem from the start?
I haven't tried all options yet, but it seems
Spoiler
going bomber-first
[close]
will make it arrive just in time to see the first creeper arrive on the totem, and not deliver enough AC to flip it; instead, creeper will win, and then it's hopeless.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: teknotiss on November 28, 2021, 04:14:10 PM
Quote from: toolforger on November 28, 2021, 03:46:39 PM
Um... are you supposed to secure the totem from the start?
I haven't tried all options yet, but it seems
Spoiler
going bomber-first
[close]
will make it arrive just in time to see the first creeper arrive on the totem, and not deliver enough AC to flip it; instead, creeper will win, and then it's hopeless.

hey dude, it is def not hopeless!

have you tried sending some sprayers maybe?  but i def did it with bombers... perhaps you should try using the "pause it and use "n" to frame by frame it" tactic early on?

i am sure you can do it, you might just need to think about energy really carefully in the early game!

if you are still stuck ask again and i will try to help you out more...  8)
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: toolforger on November 28, 2021, 05:03:28 PM
Bombers would take very long to build and arrive, and deliver their payload too slowly.

Maybe
Spoiler
a PZ-based one
[close]
would have worked, but I didn't try that.


Instead, I
Spoiler
building a reactor on the PZ to have enough energy to build the rest quickly, then build sprayers, fill them up, and send them in, three at a time,
[close]
which did the trick.

Phew.
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: teknotiss on November 28, 2021, 06:03:55 PM
Quote from: toolforger on November 28, 2021, 05:03:28 PM
Bombers would take very long to build and arrive, and deliver their payload too slowly.

Maybe
Spoiler
a PZ-based one
[close]
would have worked, but I didn't try that.


Instead, I
Spoiler
building a reactor on the PZ to have enough energy to build the rest quickly, then build sprayers, fill them up, and send them in, three at a time,
[close]
which did the trick.

Phew.

lol whatever worked... one trick about bombers and strafers is you can send them before they fully load out...

so a bomber or strafer, if you have set a target (and selected auto launch of target set on bombers) can be sent with the use of "Q" or "deactivate" then "Q" or "reactivate" with whatever load it has past 1 energy or 1 AC respectively...

this means you can build two bombers, send one with 30 or so AC aboard to get the flipper defended then the other bomber can come in with a full load later.  you then have 2 alternating bombers and you can add more if needed.

glad you got it going anyway, have fun! 8)
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: BilboGCL on November 28, 2021, 08:59:35 PM
Tekno, this is what I'd call "long time support" :D 👍

Greetings from The Shire!
Title: Re: Custom Map #316: teks023 the tremendous totem. By: teknotiss
Post by: teknotiss on November 29, 2021, 02:27:41 PM
Quote from: BilboGCL on November 28, 2021, 08:59:35 PM
Tekno, this is what I'd call "long time support" :D 👍

Greetings from The Shire!

lol yes, that map is 7 years old...

darn...!

:o 8)