Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 17, 2014, 10:53:40 PM

Title: Custom Map #305: PZ friendly. By: Jerdog
Post by: AutoPost on March 17, 2014, 10:53:40 PM
This topic is for discussion of map #305: PZ friendly
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=305)

Author: Jerdog
Size: 20x256

Desc:
An idea I've had for a while. Progressively stonger emitters giving up PZ's. I'm curious how people handle this. Sorry to say it is a bit of a slog.
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: Katra on March 18, 2014, 01:19:00 AM
Spoiler
Once I killed the first batch of emitters I put weapons on a couple (building up to a line of 6 by the time I got near the top) and loaded those out of range of the creeper with reactors. (Probably had a third to half the side lined with reactors before I figured I didn't need more.)

I built two lines of collectors up the open ground as I cleared it. Then I'd hop a CN up to keep the packet time short.

I started building Berthas early on and ended up with quite a few. Concentrated all my bertha fire just in front of my line.
[close]
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: RealAndy on March 18, 2014, 06:56:04 AM
Was a bit lengthy, especially towards the end, was very slow moving.

Some improvements I could think of would be to keep everything the same, but have totems feeding the forge, this would speed it up at the end.
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: worthstream on March 18, 2014, 07:27:56 AM
It's always nice to have an excuse to use a ton of Berthas.
I did it with the self-imposed challenge of only using them on autotarget, no pounding the front line. I can't reccommend it: it's way slower!
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: Karsten75 on March 18, 2014, 01:02:07 PM
Not really my cup of tea. Managing all those Berthas by hand becomes a chore real fast. No upgrades to speed the game along makes it sloggy and slow.
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: teknotiss on March 18, 2014, 02:22:15 PM
i think the lack of totems is cool, the singularity would ruin this, but some aether in a resource pack would have been nice.
if i was doing this map, i'd prob go for around 150/200, that'd let us upgrade the energy store and output a little.
still i'm finding this map fun, and i'm going for a decent time so it'll get a few plays, i may not get a decent time though ::)
Title: Re: Custom Map #305: PZ friendly. By: Jerdog
Post by: asmussen on March 18, 2014, 02:40:20 PM
Quote from: teknotiss on March 18, 2014, 02:22:15 PM
i think the lack of totems is cool, the singularity would ruin this, but some aether in a resource pack would have been nice.
if i was doing this map, i'd prob go for around 150/200, that'd let us upgrade the energy store and output a little.
still i'm finding this map fun, and i'm going for a decent time so it'll get a few plays, i may not get a decent time though ::)

You can disable the singularity weapon in the editor, so that for maps where it would break the concept of the map, it's still possible to allow unit upgrades using a forge.