Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 12, 2014, 04:31:04 PM

Title: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: AutoPost on March 12, 2014, 04:31:04 PM
This topic is for discussion of map #289: teks020 creeper craters
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=289)

Author: teknotiss
Size: 147x147

Desc:
some creeper filled craters to contend with, and the useful tech is some way away. and buried in creeper. and there are spores. and you have no beams! ah well...... #ACassist #unitlimits #teks (this is the fixed version, i deleted the problem scripts properly this time....ooops sorry dudes!)
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: Tjgalon on March 12, 2014, 05:06:26 PM
found this to be fun. I know at the start i was a little scared, when I realized the effect the AC had, i was able to progress nicely.
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: teknotiss on March 12, 2014, 05:14:07 PM
Quote from: Tjgalon on March 12, 2014, 05:06:26 PM
found this to be fun. I know at the start i was a little scared, when I realized the effect the AC had, i was able to progress nicely.

good to hear. :) my maps are sometimes a bit threatening at the start, but rarely unforgiving of minor mistakes!
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: Helper on March 13, 2014, 05:31:03 PM
A real smack down cage match - fun stuff.
I mucked up a bit here and there, but it was forgiving.
H
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: Edward on November 19, 2015, 11:21:54 AM
Hello.
I love this map. Was a bit panicky in the beginning trying to find a balance in soaking up the AC, but it was quite easy from then on out.

Though, I have to wonder... How did you manage to keep the creeper from going over the 10th terrain height?

/Edward
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: teknotiss on November 19, 2015, 01:59:45 PM
Quote from: Edward on November 19, 2015, 11:21:54 AM
Hello.
I love this map. Was a bit panicky in the beginning trying to find a balance in soaking up the AC, but it was quite easy from then on out.

Though, I have to wonder... How did you manage to keep the creeper from going over the 10th terrain height?

/Edward

hey dude! thanks for playing, glad you liked it!
it's the emitter levels, if they are emitting 9 or lower then they can't over top the next up in terrain heights... you will see that all emitters are at either 9 or -9!
later dude!  8)
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: Edward on November 19, 2015, 02:43:11 PM
That simple, was it? Well, now I know. Thanks. :)
Title: Re: Custom Map #289: teks020 creeper craters. By: teknotiss
Post by: teknotiss on November 23, 2015, 12:36:13 PM
Quote from: Edward on November 19, 2015, 02:43:11 PM
That simple, was it? Well, now I know. Thanks. :)

hey no worries!  8)