Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 11, 2014, 04:11:34 PM

Title: Custom Map #283: teks021 waves o creeper. By: teknotiss
Post by: AutoPost on March 11, 2014, 04:11:34 PM
This topic is for discussion of map #283: teks021 waves o creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=283)

Author: teknotiss
Size: 129x255

Desc:
a reworking of jakeflee's wave 1.0 map, i liked the original but felt it could be remixed a bit. cheers for the inspiration! #ACassist #firepower #teks
Title: Re: Custom Map #283: teks021 waves o creeper. By: teknotiss
Post by: slayer18x on March 16, 2016, 03:51:17 PM
Dude, I love every one of your maps....But how the hell do you beat this one? No matter how much firepower I throw at it, the wave just pushes through it.
Title: Re: Custom Map #283: teks021 waves o creeper. By: teknotiss
Post by: Karsten75 on March 16, 2016, 04:19:43 PM
I don't specifically recall this map, but since it's teknotiss' map, look for substantial involvement of AC to stem the Creeper?
Title: Re: Custom Map #283: teks021 waves o creeper. By: teknotiss
Post by: jaworeq on March 16, 2016, 07:05:41 PM
I just played it. Interesting map.

Spoiler

I set up a camp at middle AC emitter, with bunch of guppies, turrets and few berthas back at base for clearing after script wave hit. From there worked my way (with a bit of rebuilding) towards first and second PZ (friendly spore + exclusion tower). Then, after another wave, a bit of clearing with berthas, 1000 power hit from the forge gave me enough space to build a nullifier. Of course all of that with max upgrades and 20 guppies.
Also, I walled of turret, so it could only shoot towards the top and clear creeper from my nullifier.
[close]
Title: Re: Custom Map #283: teks021 waves o creeper. By: teknotiss
Post by: slayer18x on December 19, 2016, 04:13:17 PM
Well son of a b1tch....that strategy worked. Though I just spammed the middle and worked up the center to take out the generator from the middle AC. Had to rebuild the collectors each wave but the cannons survived.