This topic is for discussion of map #281: Progressor
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=281)
Author: J
Size: 96x84
Desc:
Four identical emitters, and all fairly weak, but they'll grow much stronger if you nullify others. Even if you don't nullify anything, they'll get stronger every 12 minutes. #Jmaps #TechLimits (will unlock more if you nullify an emitter) #digitalis #spores #CRPL Please comment!
I couldn't even nullify one emitter, seems way too hard, can't even think of how I could improve the situation.
Removing the limit on reactors and putting in a forge may help, but still seems impossible.
Just make sure you nullify at least one of them in 12 minutes so you can build more reactors before they get stronger.
Emitters left | 4 | 3 | 2 | 1 |
Amt | 1+2t | 3+2t | 7+2t | 13+2t |
t=floor(time/12) in minutes
So if you don't manage to nullify an emitter in 12 minutes, they'll get 3 times as strong!
If you nullify the top right or lower left emitter first, you get a totem for a forge, however you'd probably want to clear either the right or left side completely before unlocking the second totem.
The key to winning at the start is to start with a lot of collectors, then a few mortars to keep the creeper down, then build your reactors and then the rest of the mortars and all cannons. I wouldn't recommend using strafers as they use a lot of energy.
Quote from: J on March 11, 2014, 07:13:32 AM
If you nullify the top right or lower left emitter first, you get a totem for a forge, however you'd probably want to clear either the right or left side completely before unlocking the second totem.
I oops on my first try and took out the bottom right.
Going to restart and try getting that Totem going.
Tough, but fun.
Quote from: Helper on March 11, 2014, 09:26:06 AM
I oops on my first try and took out the bottom right.
Going to restart and try getting that Totem going.
Tough, but fun.
I went for bottom right first too, then did it counter-clockwise. As you can see in the scores my time isn't very good as I got the first totem very late.
Spoiler
After nullifying the second emitter, you get a bertha. It might be a good idea to put it on a PZ. PZ's are also a good place for reactors.