Knuckle Cracker

Creeper World 3 => Steam Version => Topic started by: kingarthur on March 08, 2014, 09:09:30 PM

Title: Suggested Achievements
Post by: kingarthur on March 08, 2014, 09:09:30 PM
i had one i thought of. achievement: going old school. beat a map using only the units you would have from cw1. blaster, motar, collector, relay, etc. and the nullifier
Title: Re: Suggested Achievements
Post by: Karsten75 on March 08, 2014, 11:14:27 PM
I'm putting this in a separate thread. That way the update notification shows when Virgil updates the current list of achievements.

But make as many suggestions as you want. :)
Title: Re: Suggested Achievements
Post by: knucracker on March 09, 2014, 09:53:14 AM
Yeah... What I'm really looking for is a kind of achievement that could be semi difficult to get and that you can't easily get by making some sort of custom map.  Achievements that met that criteria would be good additions.
Title: Re: Suggested Achievements
Post by: Michionlion on March 10, 2014, 10:25:03 PM
Just a list of ideas I got while playing the first couple arc eternal maps:

achievement for early nullification of spore towers/emitters on Jojo.
achievement for nullifying something without building any weapons.
achievement for forgetting to build beams, and a spore wave lands.
achievement for moving/putting a unit on an unconnected powerzone, something like 'remote fighter'.
achievement for taking out all but one spore in a wave (or something similar-letting one through, or some such).
a progress achievement for nullifying emitters or spore towers early.  (would need some thought on this one, might want to only do it in arc eternal) (would reward players who can think creatively, but just can't get everything together fast enough).
achievement for nullifying more than one target at a time-maybe even two or three.
achievement for beating Seedet without Strafers.
achievement for beating Jojo without Beams.
achievement for beating Ormos without Terps.
achievement 'Rebel' for not dropping the CN in the tutorial markers on the first two maps.
achievement 'Thinking outside the drop zone' for a map (such as Seedet or Flick) where you don't drop in the obvious spot.
achievement 'Interconnection' for any one building (perhaps besides the CN) having more than 15 (or so) connections to other buildings.
achievement 'First %unit Destruction' for having %unit destroyed for the first time.
achievement 'Waylaid' for having all three CN's in the redeploy countdown.


That is all for now, but I'm sure I'll think of more.  Some of these are definitely in the 'make custom map to get' category, but I'll try to think of some more that are not.
Title: Re: Suggested Achievements
Post by: Karsten75 on March 10, 2014, 11:47:14 PM
You award the "mercy killing" badge for placing and then destroying a unit even before the game is unpaused.

Further, "Mercy killing" has some connotations I'm not entirely happy with. I can't come up with a better name - maybe "unfaithful" would be suitable? :)
Title: Re: Suggested Achievements
Post by: knucracker on March 11, 2014, 01:17:56 PM
Quote from: Michionlion on March 10, 2014, 10:25:03 PM
Just a list of ideas I got while playing the first couple arc eternal maps:
...

Yeah, I think that some of the mission specific achievements might be fun.  Things that require certain actions on certain missions...
Title: Re: Suggested Achievements
Post by: knucracker on March 11, 2014, 01:18:28 PM
Quote from: Karsten75 on March 10, 2014, 11:47:14 PM
You award the "mercy killing" badge for placing and then destroying a unit even before the game is unpaused.

Further, "Mercy killing" has some connotations I'm not entirely happy with. I can't come up with a better name - maybe "unfaithful" would be suitable? :)

I've changed from "Mercy Killing" to "R.I.P."
Title: Re: Suggested Achievements
Post by: Asbestos on March 12, 2014, 11:24:45 PM
ACatastrophe (Fill the map with AC in a story mission)
Title: Re: Suggested Achievements
Post by: planetfall on March 13, 2014, 12:44:18 AM
How 'bout some tricky ones?

You Will Not Go To Space Today - complete Flick without using bombers or strafers
Contrarian - complete Tiplex without destroying the digitalis-producing emitters
Area Denial - complete Chanson without losing a unit to gliders, sniping a glider, or destroying a glider spawner
Not Gonna Vapen - complete Vapen without activating the field-thingy
Title: Re: Suggested Achievements
Post by: Tjgalon on March 13, 2014, 02:12:27 PM
Score in the top 10 on a mission with at least 20 scores, I am going to say that will be hard, but I do like the idea.
Trying to help think of a name. "Better then the rest", "Top 10 winner" something like that.
Title: Re: Suggested Achievements
Post by: Karsten75 on March 13, 2014, 02:19:42 PM
Quote from: Tjgalon on March 13, 2014, 02:12:27 PM
Trying to help think of a name. "Better then the rest", "Top 10 winner" something like that.

"Born leedar"  :)
Title: Re: Suggested Achievements
Post by: Tjgalon on March 13, 2014, 02:39:49 PM
I know there some hard to easy maps in the alpha sector, but I believe as the creator, you should have an achievement name for you.

"Virgilw Achievement" for beating all your planets in your sector.

Looks like you got your name Karsten, heh
Title: Re: Suggested Achievements
Post by: stewbasic on March 13, 2014, 07:37:23 PM
Achievements could also encourage the player to explore game mechanics (they don't have to be challenging). eg

Power overwhelming - build one of each unit on a power zone (accumulates across maps)
Skyroad - connect two networks by flying a command node over void.
Aerial refueling - fill a unit's ammo from 0 to max without it landing.
Guerrilla tactics - have a mortar land, fire and lift off within a second.
Juggler - keep 5 units in the air for 2 minutes (fixed set of units, contiguous 2 minute interval)
Grandguppy - use a guppy to build another guppy.

(I'm sure there were a bunch of things I never though of trying until some map forced me to, but I can only think of a few off the top of my head).

Edit: One more idea, not related to the above...

Close call - detonate a nullifier with less than 10% health.
Title: Re: Suggested Achievements
Post by: Tjgalon on March 14, 2014, 04:31:40 AM
I know some Alpha sector  maps can't be beaten due to bug s or something. unless they been fix, and i am not aware, but I was thinking this. there are 124 maps in there right now.

100 maps completed - Hero of the Alpha Sector.
I know i have 69 of them complete, and still working on other.
Title: Re: Suggested Achievements
Post by: miquelfire on March 14, 2014, 09:20:20 AM
I need to get back to alpha some day.
Title: Re: Suggested Achievements
Post by: Asbestos on March 14, 2014, 09:57:43 AM
Spoiler
The Dark Lord Is Mediocre - Die as the Loki Imperator on Arca
Failure of the Loki - Die as the Loki Imperator after opening Lia's shield
[close]
Bomberless Bombing - Destroy a non-empty Sprayer while in the air
Title: Re: Suggested Achievements
Post by: Brule on March 14, 2014, 11:49:07 PM
Quote from: Tjgalon on March 13, 2014, 02:12:27 PM
Score in the top 10 on a mission with at least 20 scores, I am going to say that will be hard, but I do like the idea.
Trying to help think of a name. "Better then the rest", "Top 10 winner" something like that.

i dont think that should be scores archvment, because after the game have some months/years, it will be virtually impossible to enter the top 10 in any map
Title: Re: Suggested Achievements
Post by: Tjgalon on March 14, 2014, 11:55:36 PM
Quote from: Brule on March 14, 2014, 11:49:07 PM
Quote from: Tjgalon on March 13, 2014, 02:12:27 PM
Score in the top 10 on a mission with at least 20 scores, I am going to say that will be hard, but I do like the idea.
Trying to help think of a name. "Better then the rest", "Top 10 winner" something like that.

i dont think that should be scores archvment, because after the game have some months/years, it will be virtually impossible to enter the top 10 in any map
It already on there, and I was thinking that too. but, there are new maps being added, and when more people start joing via steam, maybe even more. I believe it be possible for anyone who wants that achievement to earn it, somehow.
Title: Re: Suggested Achievements
Post by: Brule on March 15, 2014, 12:06:52 AM
@tjgalon
maybe, but i still think its a bad idea

my sugestion:

Jack of all trades

Build at least one of each weapon/structures in a single mission, and complete it


BTW, i think all the "lovers" achievments should include the "complete it" on it, because just building on it, will be easy to complete
Title: Re: Suggested Achievements
Post by: thejoe66 on March 15, 2014, 12:11:31 AM
The born leader achievement works for 3 day scores so it's very e-z to get
Title: Re: Suggested Achievements
Post by: Tjgalon on March 15, 2014, 01:41:01 AM
I guess there always be hard achievements to get, and they are the most fun to earn. I guess I feel like that, cause last night, I manage to earn it, got #9 slot on a pyrimind map of something, in alpha sector. Mostly cause I been seeing if I can earn 100 wins, as per my achievement suggestion :)
Title: Re: Suggested Achievements
Post by: knucracker on March 15, 2014, 01:19:10 PM
Quote from: Brule on March 15, 2014, 12:06:52 AM
BTW, i think all the "lovers" achievments should include the "complete it" on it, because just building on it, will be easy to complete

It looks like you have to actually complete the building on the units to get any of the 'lover' achievements.  So you can't just schedule units for building (I think).  Are you talking about completing _the mission_ before they should be awarded?
Title: Re: Suggested Achievements
Post by: frozenedge on March 15, 2014, 01:35:48 PM
possible exploit for the "Born Leader" achievement
Spoiler
i haven't fully tested it, but i don't think there is anything stopping me from making a map and playing it badly 20 times then playing it properly once just to get the achievement, as long as i submit the score under a different name each time
[close]

and about the reset missions button, i resets my missions but the planetary shield don't go back up, is this the intended function?
Title: Re: Suggested Achievements
Post by: Brule on March 15, 2014, 02:30:44 PM
Quote from: virgilw on March 15, 2014, 01:19:10 PM
Quote from: Brule on March 15, 2014, 12:06:52 AM
BTW, i think all the "lovers" achievments should include the "complete it" on it, because just building on it, will be easy to complete

It looks like you have to actually complete the building on the units to get any of the 'lover' achievements.  So you can't just schedule units for building (I think).  Are you talking about completing _the mission_ before they should be awarded?
yes, i meant completing the mission (and yes, you dont earn the achievement just for placing the units)
Title: Re: Suggested Achievements
Post by: knucracker on March 15, 2014, 02:48:20 PM
The "First" and "Lover" achievements for building units currently happen mid mission.  The "Ender" achievements happen only at mission completion.  I did it this was as a compromise between interactivity and long term stat accumulation. 

So it makes sense that "First" shows up as you build the first of each unit type.  Showing all of those at mission completion wouldn't be interactive enough and there could be a ton of them.

The "Ender" achievements are based on long term build totals.  These are stats are stored at steam and only get updated at mission completion (I add your build totals in the mission to the totals at steam).  Once any of those stat's exceeds the required amount you will get the associated Ender achievement.  Several of these could happen at the end of the same mission, but not too likely.

The "Lover" achievements fall in the middle and are based on what you build in a single mission.  Since these stats are not stored at steam (they don't need to be as they only apply to a single mission at a time) and since you could get several in a single mission I opted to show them mid-mission to provide the most interactive response.  If somebody is just doing odd things to get those achievements it won't really matter if they are awarded mid mission or at the end.  You could still start a really simple DMD mission and build, destroy, build destroy, then win the mission.

I don't really consider the build total achievements to be difficult to get.  Some people will fish for them, others will just pick them up naturally while playing.  Either is valid I think.
Title: Re: Suggested Achievements
Post by: Brule on March 15, 2014, 03:11:48 PM
ok, seens fair enough.

changing the subject:

little bug on the achievement from entering prospector zone, and tormented space, you wont earn it if you enter the zones from the arc eternal wormholes,

another sugestion:

Multi-kill

kill at least 3 inibitors/emitters with a single nulifier
Title: Re: Suggested Achievements
Post by: Clean0nion on March 15, 2014, 03:17:57 PM
Quote from: Brule on March 15, 2014, 03:11:48 PM
ok, seens fair enough.

changing the subject:

little bug on the achievement from entering prospector zone, and tormented space, you wont earn it if you enter the zones from the arc eternal wormholes,

another sugestion:

Multi-kill

kill at least 3 inibitors/emitters with a single nulifier
A map with three inhibitors is probably not a good map - particularly if they are all within the range of a single nullifier.
Title: Re: Suggested Achievements
Post by: Tjgalon on March 15, 2014, 03:25:29 PM
Quote from: Clean0nion on March 15, 2014, 03:17:57 PM
Quote from: Brule on March 15, 2014, 03:11:48 PM
ok, seens fair enough.

changing the subject:

little bug on the achievement from entering prospector zone, and tormented space, you wont earn it if you enter the zones from the arc eternal wormholes,

another sugestion:

Multi-kill

kill at least 3 inibitors/emitters with a single nulifier
A map with three inhibitors is probably not a good map - particularly if they are all within the range of a single nullifier.
Not true, seeing how, you could use the PZ of one destroyed, to take out 2 or 3 due to expanded range. Maybe expand it to the runner next and no fly shields, so basically 3 or more taking out with a nullfier.
Title: Re: Suggested Achievements
Post by: Clean0nion on March 15, 2014, 06:03:37 PM
Quote from: Tjgalon on March 15, 2014, 03:25:29 PM
MUCH QUOTE TEXT
Killing an Inhibitor wins the mission. If you meant Emitter, that would be much more suitable.
EDIT: I just saw you said "inhibitors/emitters". I'm feeling rather redundant right now.

In that case I suppose I'd better suggest an achievement!
How about an achievement for not damaging any creeper in a mission? (http://knucklecracker.com/forums/index.php?topic=14242.msg103882#msg103882)
Title: Re: Suggested Achievements
Post by: exostum on March 15, 2014, 10:40:52 PM
Fatal end : Get a map full on creeper with no unit left

Failed Null : set up a nullifier with no cible (Example : set 2 nullifier on the same emiter, the first nullifies it, and then the second got no cible to nullifies and then trigger this achievement)

Creeper vs humans : get a map full on anti-creeper

Demolition Man : destruct building using the fire mass artifact of odin

I love terraforming : Set all  levable terrain to evalation 10

Late starter : first don't do anything for 5 minutes then win the map

Where is my beam ? : Win a map with spores without using beam (spores must be fired at least once)

Energy shortage : Win a map without using collector nor reactor

Woops what i am doing : destroy a forge using the destroy command and having all technology at 10+

Kamizake : Land a CN full on creeper (must be the first land of the map to count)

Micromanagement : pause / unpause repeatdly while inputing command to unit / building

So close and yet so far: Get a nullifier destroyed just before it nullifies a emitter !

this time i got revenge : nullifies a emitter that a former nullifier get destroyed attemping to nullifies it

I quit : Recall all CN to orbit and then don't land them anymore for a least 10 minutes

I am out of here : Recall all CN to orbit and then destroy all constructed unit / building

Failed self-improvement : Restart a map and score a lower score

Void magician : Fire the singularity weapong on the void

Digital IS ?? : land a CN on a full digitalis infested area (must be the first land of the map)

Let me contruct here please : make a least 30 units directly on creeper at the same time (and watch them explode as soon as you unpause ^_^)

Please can you let me pass : Win a map using only shield and nullifier

Family meeting : win a map using only anti-creeper based weapons (and nullifier)

Waiting for evaporation : win the first map without cannon (you must wait for the central creeper to evaporate in order to get the key after nullifing the emitter)

heavy load : get a negative energy production of 100+

Stop mass constructing : Get a negative energy production of 1000+

Beautiful flows : win a map and then recall all CN, destroy all buildings and watch remaining creeper flows and evaporates

don't forget the beam : the nullifier which attemps to nullifies a spore tower get destroyed by the creeper from the spore of this spore tower.













Title: Re: Suggested Achievements
Post by: Asbestos on March 16, 2014, 01:04:33 AM
No Trace - Win a map without any constructed units left (for example, destroying all of your buildings and sending up your CN just as the winning nullifier goes off)
Title: Re: Suggested Achievements
Post by: planetfall on March 22, 2014, 01:07:36 AM
StarSunk - complete Starsync without using cannons or mortars
Defi-ance - complete Defi without using snipers
Mistet By That Much - have a nullifier with at least 50% ammo destroyed by the Magnetar pulling the creeper towards it
Noah's Arc - complete Arca with exactly two of every unit on the map (excluding forge)
If You Build It They Will Come - have a spore tower stalled at 0:00 fire spores due to building a unit
Indecisive - keep the ship moving between planets for at least 20 seconds on the level select screen
Title: Re: Suggested Achievements
Post by: Tjgalon on March 22, 2014, 02:24:36 AM
500 Mission completed. Platius Achievement
Title: Re: Suggested Achievements
Post by: J on March 27, 2014, 02:25:31 PM
My suggestion: rename achievement 98 to Sprayer Master, achievement 79 is already called Sprayer Lover.
Title: Re: Suggested Achievements
Post by: knucracker on March 27, 2014, 06:08:50 PM
Quote from: J on March 27, 2014, 02:25:31 PM
My suggestion: rename achievement 98 to Sprayer Master, achievement 79 is already called Sprayer Lover.

Ah ha.... that must have been a typo.
It should be corrected now.
Title: Re: Suggested Achievements
Post by: tornado on March 27, 2014, 06:22:40 PM
You were REALLY that stupid:place CN next to inhibitor
Who made this:nullifying the inhibitor straight after landing CN for the first time
Are you Wheatley:non intentionally fail to nullify something 10 times
You are Wheatley:deliberately fail to nullify the inhibitor (insert variable between 20 and 50 edit:on the same map in the same game)

Note:the portal 2 refrences in the title can be changed I just picked them as Wheatley was designed to have bad ideas and nothing else so I thought naming and achievement that would be a bad idea would be funny
Title: Re: Suggested Achievements
Post by: Randomgold on March 27, 2014, 09:46:26 PM
Turtle: Don't move or build any units for X amount of time
Assembly Line: Build a unit immediately after another unit of the same type finishes building.
Air Force: Win a map with the only weapons being bombers, strafers, and nullifiers.
Pony Express: Use one guppy to fuel another guppy.
No Loitering:  Move the same unit every X (5-10 maybe) seconds.
The Paint Hasn't Even Dried (bad name, I know, but it's all I can think of that fits):  Move a unit immediately after it finishes building.
Trench Warfare: Terraform a 1 height area between two 10 height walls. (at least 3x3 for both walls and pit)
Pacifist:  Have at least one weapon active (cannot be disarmed deactivated, or out of ammo), but not firing for X amount of time (X>1 min.)
Useless:  Have a weapon built within 5 mins of the map's start that doesn't fire even once until the map is beaten.

Any of these sound good to you all?

 
Title: Re: Suggested Achievements
Post by: tornado on April 01, 2014, 12:59:03 PM
sounds good to me
impatient:move x units before a collector finishes construction
very impatient:max out build speed from zero before a collector finishes construction
why'd you do that then:destroy the Thor just before it finishes construction
edite:
extremely impatient:complete both impatient awards simultaneously
useless:build the Thor on a pz
simultaneous:destroy all enemy units simultaneously(must be on a non inhibited world must be at least three emitters)