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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 04, 2014, 02:54:46 AM

Title: Custom Map #269: The Flood. By: Garthog
Post by: AutoPost on March 04, 2014, 02:54:46 AM
This topic is for discussion of map #269: The Flood
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=269)

Author: Garthog
Size: 140x84

Desc:
Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: teknotiss on March 04, 2014, 01:36:48 PM
anyone else experience something like "oh no probs, i'll whack the CN's down in that area between the walls, and then i'll just spam collectors and .... WHAAA 5secs per spore!" then rage quit?  :D
this is going to take some fiddling to work out the best start, but i may just have to settle for a right to left push, great map dude!
Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: Karsten75 on March 04, 2014, 02:02:27 PM
Spoiler

I had no problems. Landed a CN near each resource corner and built a Beam tower in the PZ. Then expanded my energy and connected all the CNs and built a massive grid and a big old pile of Berthas.

I then got distracted trying in real time to make my units fly in nice formations etc. That cost me time, but I may speed run this sometime.
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Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: asmussen on March 04, 2014, 02:20:53 PM
Quote from: teknotiss on March 04, 2014, 01:36:48 PM
anyone else experience something like "oh no probs, i'll whack the CN's down in that area between the walls, and then i'll just spam collectors and .... WHAAA 5secs per spore!" then rage quit?  :D
this is going to take some fiddling to work out the best start, but i may just have to settle for a right to left push, great map dude!

Spoiler
Just skip the collectors and that works fine. The spore tower won't target on command nodes or nullifiers, so if that's all you build, the spore tower will never fire. You have just enough time to build one nullifier with each command node and take out as many targets as you can, just as the first wall goes down. Can't quite take out EVERYTHING that way, but you can clear out the worst of it, including the spore tower.
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Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: speef on March 04, 2014, 09:12:54 PM
I thought this was a fun map, but not really challenging (no restarts, only one moment of terror).

Spoiler
If you drop beams on the starting PZ's as soon as your CN's land, the rest of the level is gravy.
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Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: Katra on March 05, 2014, 12:22:46 AM
I got the beam tower and one emitter dropping a CN between walls.
Title: Re: Custom Map #269: The Flood. By: Garthog
Post by: JonneeG on March 05, 2014, 05:26:59 PM
what I did
Spoiler
was to land all of my CN's near the AET and (with 2 nullifiers, nullified 3 emmiters, the AET and the spore tower. Then, I moved the CN's just outside the walls
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