Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 03, 2014, 09:03:22 AM

Title: Custom Map #266: The First Superweapon. By: Richard333
Post by: AutoPost on March 03, 2014, 09:03:22 AM
This topic is for discussion of map #266: The First Superweapon
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=266)

Author: Richard333
Size: 128x128

Desc:
#TechLimits #CRPL #Totems #Superweapon
Title: Re: Custom Map #266: The First Superweapon. By: Richard333
Post by: speef on March 03, 2014, 08:27:13 PM
Was fun. Could've won in about 5 minutes if I'd known

Spoiler
the big emitter flips if you get anti-creeper on it. :p
[close]
Title: Re: Custom Map #266: The First Superweapon. By: Richard333
Post by: Asbestos on March 03, 2014, 11:13:44 PM
What does the superweapon do, exactly?
Title: Re: Custom Map #266: The First Superweapon. By: Richard333
Post by: Katra on March 04, 2014, 12:39:58 AM
Spoiler
Killing the mobile pumps with snipers helps.  ;D (It takes a whole squad ...)
[close]
Title: Re: Custom Map #266: The First Superweapon. By: Richard333
Post by: Loren Pechtel on May 17, 2014, 03:07:42 PM
Quote from: speef on March 03, 2014, 08:27:13 PM
Was fun. Could've won in about 5 minutes if I'd known

Spoiler
the big emitter flips if you get anti-creeper on it. :p
[close]

Huh?

Multiple heavy bombing runs failed to do this.

I got Berthas up, that cleaned out most of the creeper on the map.  There's tons of ore, my sprayers got some anticreeper into the path of the pumps so I decided to see how deep I could bury the map--I got the creeper out of their path and then disarmed my snipers.  Despite having -10 in the far corners and -20 in the more central part and the emitter at times buried in 1000 anticreeper it didn't flip.