Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 02, 2014, 05:14:24 PM

Title: Custom Map #263: Blue Inferno Pt. 1. By: Flash1225
Post by: AutoPost on March 02, 2014, 05:14:24 PM
This topic is for discussion of map #263: Blue Inferno Pt. 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=263)

Author: Flash1225
Size: 128x84

Desc:
This is the first map of a series I'm doing now. The idea I got originally from Richard, and yes, that's his username. The original map was for CW1. Enjoy!
Title: Re: Custom Map #263: Blue Inferno Pt. 1. By: Flash1225
Post by: Asbestos on March 02, 2014, 06:44:05 PM
I didn't see any burning or color changing.
Title: Re: Custom Map #263: Blue Inferno Pt. 1. By: Flash1225
Post by: Karsten75 on March 03, 2014, 05:57:50 PM
If you make another map, consider at least having the emitters strong enough to present a danger to the player.

When I was playing this, I did have a brief moment of déjà vu when I was forking the two emitters with PCs to nullify them.
Title: Re: Custom Map #263: Blue Inferno Pt. 1. By: Flash1225
Post by: Flash1225 on March 08, 2014, 02:20:06 PM
NOTE: You'll need to change the creeper color for the name to make sense.