Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 20, 2014, 05:00:25 AM

Title: Custom Map #243: Kepler-10. By: First
Post by: AutoPost on February 20, 2014, 05:00:25 AM
This topic is for discussion of map #243: Kepler-10
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=243)

Author: First
Size: 101x101

Desc:
Creeper has infected the alien trade delegation. Repair the aliens' ships and save the day. And don't forget to leave a comment on the forum!
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: First on February 20, 2014, 05:01:41 AM
Hint: Repair the alien ships by building them out to 100%.
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: Helper on February 20, 2014, 06:43:01 AM
Excellent fun!
It took a few restarts (and more than a few rude words), but very enjoyable.
Thanks,
H
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: Jerdog on February 20, 2014, 04:37:46 PM
The nasty surprise required a restart.  The nice surprise was nice.  I like presents.
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: TLMike on February 20, 2014, 05:20:23 PM
I like this. These. The series. Keep it up.
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: First on February 20, 2014, 07:40:03 PM
Cool thanks for the feedback. Thanks to Helper and TLMike who comment frequently, it's greatly appreciated!

- First
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: TLMike on February 20, 2014, 11:22:19 PM
I really enjoy maps with "Alternate victory conditions," which is to say NOT nullifying everything. This is the kind of stuff I wanted when Virgil was like "Crpl is made of wishes, guys, and all of yours get to come true."

In this way, Virgil is like Oprah. *Nod*
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: First on February 21, 2014, 03:51:07 AM
IMO, crpl is really well done. I've been able to code up pretty much everything I've wanted to, and the scripts are never more than about 50 lines. I like.
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: worthstream on February 22, 2014, 11:41:28 AM
I could use an hint for this map. What's the best way to start?
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: Helper on February 22, 2014, 06:30:42 PM
I have no idea how those top scores got posted, but I
Spoiler
attacked the red and blue target at about 5 O'clock, then worked counter-clockwise.
[close]

It is a functional solution, but you won't win any prizes with that method.
;D

H
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: worthstream on February 23, 2014, 01:43:51 PM
That's exactly what i was trying, but i can't get a defence online soon enough. What do you build first?
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: First on February 23, 2014, 03:43:23 PM
Quote from: worthstream on February 23, 2014, 01:43:51 PM
That's exactly what i was trying, but i can't get a defence online soon enough. What do you build first?

Spoiler
I relocated my CN as soon as I could.
[close]
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: Tyler21 on May 11, 2015, 02:44:48 PM
I just discovered this relatively old and underrated but totally AWESOME map and decided to bump its thread in order to highlight it for new players on the forum who seek challenge and excellent design.

Very challenging map with a brilliant and funny design! 10/10 Fav
Title: Re: Custom Map #243: Kepler-10. By: First
Post by: RrR on May 11, 2015, 06:36:04 PM
Classic map. I really enjoyed it, working out the fastest way to win. There are not many maps where I've got a time so much better than ea3104  :)