Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 18, 2014, 03:14:26 PM

Title: Custom Map #238: Normandie-2. By: First
Post by: AutoPost on February 18, 2014, 03:14:26 PM
This topic is for discussion of map #238: Normandie-2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=238)

Author: First
Size: 162x91

Desc:
The Space Mafia strikes again from deep within their asteroid base. Smoke em out! This is a timed seige (30 min). Share your thoughts, good and bad! Click the "View Topic" button and leave a comment.
Title: Re: Custom Map #238: Normandie-2. By: First
Post by: First on February 18, 2014, 03:22:13 PM
A fun, but tricky, little map. Read the preface dialog for the map objective (hint - it's big and it's yellow, haha.)

No major new crpl modifications, just a little mod to the flying units. I leave it to the players to figure out what's changed. (HINT: Read the preface dialog.)

- First

ps. Virgil, still wanting to buy SetDestination/AbortDestination. *prolonged evil laugh* Grab a pointer to the referenced unit and pass the args to it's QueueMove/AbortMove functions.
Title: Re: Custom Map #238: Normandie-2. By: First
Post by: Katra on March 07, 2014, 10:28:15 PM
I was making steady progress in spite of there being no way to save even one of the initially airborne units; but I could do nothing without major terraforming and ran out of time well short of the objective. I won't be wasting any more time on this.